Hi!
Our team wants to introduce first feature of the server we are currently working on. This feature is Search and Rescue routine. We are not using CTLD or CSAR public scripts for it. We've developed our own solution which we hope you will like. We also will gather all activities from server to SQL database and later planning to try and implement economy with persistence. Currently your flight time and completed SAR missions will be logged automatically and you can check this stat on server.
We chose this niche of DCS Multiplayer because we feel it is where Multiplayer in DCS is lacking. SAR functionality is only around 15-20% of all features we want to introduce on this server and connect it with economy and persistent stat.
We create this thread mostly for collecting feedback.
Current SaRS (Search and Rescue Server) alpha test briefing:
Welcome to the SAR-Server
This Server is all about SAR. You will find a set of available missions you can fly. Fly to the SAR missions and either hover above them or land next to them to pickup stranded/injured people. This region have too many lost people for some reason and you are here to save them all..
If the missions are in a forest or between high houses, you can adjust the length of your rope via F10 Radio Menu.
Everything you do is stored in a database. Your flight time will accumulate over time and we will always know how many Units you have rescued.
Hospitals have a limited capacity. Some are bigger than others, and some may be quite small. If there is no capacity left, you'll have to fly a transport mission and bring Units to a bigger hospital.
Helicopters are stripped from all additional armor and IR exhaust suppressors.
This server is in alpha state. Your feedback is very welcome!
Weight of picked up passengers is instantly added to airframe, take that into account in mountain regions and be careful.
We are working on gameplay calculations as well: difficulty of the missions, distance, etc. So everything is subject to change and subject to your feedback.
Live web page is also possible, we are reviewing options...
Server name: Search And Rescue Server
Address: 145.239.150.127:10312
SRS: 145.239.150.127:5008
Server name: Search And Rescue Server - Syria
Address: 145.239.150.127:10313
SRS: 145.239.150.127:5009
edit 1: if helicopter crash it will check a probability of crew and passengers surviving and spawn a new SAR mission on crash site
Slingload ops added Changelog:
- Sling load functionality and transport missions added
We also introduced a new base type: Factories. They currently only produce medical supply which is used by Hospitals to heal patients. If a hospital runs out of supply it will still take patients, but they wont heal and thus wont get released - on a positive note: they also wont die, more on that below.
To avoid hospitals clogging up with patients make sure they have constant supply. Also: the more patients a hospital has, the faster a hospitals supply level will drain.
- Injured people now have a health status.
SAR Units will spawn with a random health level (between 20-80%). As long as they are in the field, their health status will slowly get worse. If it takes too long to pick them up and their health drops below 0, they die and despawn.
Likewise, a unit with better health will get released from hospital sooner and will consume less medical supply while getting healed.
- We've swapped the infantry units for more civil looking ones
- airfield will now provide fuel
- we've added more windsocks
- there's a new hospital in Tbilisi
- theres a new rescue area west of Tbilisi
- we've added two factories, one east of Tbilisi and one East of Kutaisi.
- Some Mi-8 slots to Mi-8s with halfdoor removed (Making them lighter).
- a few bugfixes and minor other fixes
Missions now have different weather presets, we will see how it will work and probably add more presets later. Come of the current presets have challenging weather conditions. Each mission running 6 hrs. Except heavy weather conditions one which are running 4 hrs. for now
edit2: New changes:
- added bearing to mission and base-directions
- improved overal message display
- switched back to infantry units instead of carrier personel
- fixed a few bugs in the system that could potentially break functionality
edit3: ADDED FIRE FIGHTING
Check attached document "firefighting_manual" for details
Alternatively you can check this post:
Changed clinic status message frequency to 4 minutes
firefighting_manual.pdf
edit4: ADDED SYRIA MAP SERVER INFO