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Everything posted by Ansirial
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Hi Speed of Heat, I verified from your file, I found a little problem: from the log it is not possible to distinguish hit of missiles from guns. It would be quite easy to group events, I do same thing for refueling, but if I manage to group hits too missiles hits cannot be recorded. To fix, I added a lot of target suggestion, it means you shoudn't have to classify all the targets because, for example, FW190 are now automatically recorded as "Air". App implements a system to suggest classification, this is managed via db, so continuing to destroy different types of targets they would be slowly recognized. Please let me know if you find your next logs easier. If not I will think another solution.
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Hi Survival, I'm debugging from your file (very useful, thanks again). By the way, I found the problem but it's strange. Do you remember the hour of the day you started the mission? Knowing this would help a lot!
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Hi Survival, I successfully tested many missions starting and landing on carrier, I fly mainly F/A18. It might be something else, if you have the log file, can you share it with me? I would be able to reproduce the error in development environment. Thanks
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Hi Nirvi, you see 98 entries because there are also hits, and firing with a gun this might happen. By the way I found a walkaround to avoid this, I will try to implement this in the upcoming release.
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Yes I think it would be possible! But I don't have much knowledge about, do you have a couple of examples? Even if not perfect I could understand best info to show. Thanks
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Hi Neon, I have some expertise about and your idea seems interesting. What is the purpose? Could you explain me what you have in mind?
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Hi Survival, Thank you for the report, it was a little but now should be fixed. You can give a try if you wish. Thanks again
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Hi Tugais, thanks! Just corrected. In my far school times I always get confused about french accents, so confused that often an orizontal line above the letter was my solution :thumbup: Thanks again and feel free to give any other suggestion!
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Hi speed-of-heat, Thank you for suggestion, let me explain: the system does not record allegiance for ground units, ships or facilities; this is because all is reported to air forces or navy forces. This choice was done also to correctly name and display ranks and awards. All the allegiances have (or soon will) correct ranks and awards with images. Also, for instance, you can find 3 different US Air Forces: - US Air Service -> US Air "force" in WWI - USAAF -> US Air Force in WWII - USAF -> Modern US Air Force These 3 choices reflect differences of their times. Only exception are "insurgents" just in case ;) Even if I let all quite free, in my idea, this is also simpler for the virtual squadron management with Logbook. I think adding country is also possible but at the moment would be a little complex, I prefer to avoid mixing them with forces, it would be a mess. Maybe creating a sort of dependency this would be better but a little more complex. In addition I think would be also complex during a debriefing specify correctly faction if more than one are involved in the battlefield. At the moment if don't have air hits or air kills you can input any enemy allegiance, the field would be simply ignored.
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I noticed from statistic some users are chosing "Luftwaffe" but that is WWII German Air Force. I created "Luftwaffe (Bundeswehr)" for the modern German Air Force. Let me know if somebody needs a switch and of couse if do you need any missing faction.
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Hi speed-of-heat, It uses mission log file, which, as I know are these 2 types: - The autogenerated file called "debrief.log" you can find in Logs folder under DCS in saved games folder. It records last mission results and is overwritten everytime you finish a mission so be careful if you plan to use this. - Log files saved ingame in the debrief interface you can see after you finish a mission, default folder for this files is "Missions" folder under DCS in saved games folder Please let me know if you find some trouble to find this files.
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Hi everybody! In the effort to maximize automation and implement new function to enrich flight logs I just released the update to 1.3 avalaible here: Go to fist post to get latest version In this update now system logs also hits! Also I included some more little improvement to interface and parsing system.
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Solved, sorry drhay53, there was a bug. Thank you for the report. Now you should be able to login regularly.
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Hi drhay, would you please tell me what username are trying to use? I will try to reproduce the error. Thanks By the way I released an UPDATE: Go to fist post to get latest version were I improved the parser.
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Hi everybody, I just released an UPDATE: Go to first post to get latest version Version 1.1 -> added compatibility with autogenerated logs
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Nearly completed, can be this the output? MISSION: debrief AIRCRAFT: Republic P-47D Thunderbolt TAKEOFF: 10:00 - Hawkinge 10:09 - Gunfire Browning .50 M2 10:13 - Ejected 10:13 - Shot down by 30mm HEI NOT LANDED: 10:13 FLIGHT TIME: 13' Maybe, basing on the aircraft type I can change eject with bail out...
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The format of the log file is slightly different. I checked and it seems you took autogenerated log file from "Logs" directory. Application, at the moment reads only log files generated in the debrief screen (near "save track" option). If you use that file types all should work smoothly. By the way I find interesting make application able to parse both file formats. I'm working to make this possible.
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Thanks! I found the issue, it wasn't the enemy, as I supposed few comments lines are broking the parser. Tomorrow I will fix and publish an update.
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Hi Olddog, thanks for the report, about the first step I notice something strange. Your character is enlisted in U.S.A.A.F (US Army Air Force in WWII) and your enemies are from US Air Force (US Air Force after 1947)? I think this should be corrected. About the runtime error you encountered, it is something generated by the parser, to solve is possible for you to share your .log file (debrief.log) so I can recreate the iusse and debug it. I would be happy to solve the issue. I tested a lot of cases but I don't own all the modules and I noticed they interact also with log file generating custom events (i.e. supercarrier was creating a similar issue due LSO grades) Thanks!
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Thanks Tugais! First release is ready! EDIT UPDATED TO 1.1 avalaible here: Go to fist post to get latest version Usage is very simple, just be patient about the victories renaming and classifing. To improve this, I implemented an interesting system to collect corrections and autonormalize futures entries. This is done remotely using the database, so no updates will be needed. Updates will be needed to major updates. Please let me know what you think and feel free to contribute with any suggestion or signal any bug or malfuction. Also let me know if you need any allegiance for your characters or to record your kills.
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Not so away in the future... I'm working on the local application, I think it will be ready in a couple of days. I plan to release it soon, surely it will be needed some debug. Start to save .log files... At the moment it is capable to extract following events with time in flight: - Takeoff location; - Weapons used; - Target destroyed (with weapon used); - Refuelings - Landing location with DSO grade if on carrier - Total flight time - Successful mission or not Where possible, data will be stored automatically to generate future statistics. Log files are not very complete so few data are to be added manually, for instance the aircraft flown, but I'm creating a simple interface in 3 steps to fullfill this.
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Hi everybody! In these days I'm going deep in DCS and I found logging missions manually could be very long. Also reading your suggestions, I decided to study the log files structure (files you can save from debriefing screen) in order to create a parsing application. I found this possible and I'm working on it! Some data needs to be completed manually (sometimes enemy aircraft type is not avalaible in the log file), but this would simplify a lot the debriefing and syncronization with online Logbook. At this stage it would be possible to get automatically: - Takeoff time and location - Kills and weapon used with time - Aerial refuelings with time - Landing time and location with DSO GRADE if a Carrier is involved - Flight time You will have to fill some data manually to complete debriefing details: - Mission title (optional) - Aircraft used (from a simple drop down menu) - Confirm ingame flight date (Date would be the same of the log file creation by default) - Main enemy allegiance This will generate and sync sortie with online Logbook. At this stage, if technically possible, I would be easily able to include any other data so feel free to give any suggestion!
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Hi, just added signature function (you shoud see it below the message), to generate the dynamic link here the steps: Login to logbook; Set your user as public (otherwise the signature image will not show); To complete public abilitation process please reenter your password twice; Now, below sharing links, you should able to see the signature link; Click on the link to retrive the URL for the signature The image is dynamic, it changes with last character you update in the platform. Enjoy!
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Hi, I'm very happy my little project could be useful, I'm quite new to DCS, so I will probably improve some functions in order to better match with DCS users. Somebody asked me a clarification about virtual squadrons management, so here a little guide explaining how it works: Once you create a virtual squadron (clicking "Create a virtual sqiadron" button) this can be "opened" or "closed". If it is "closed" nobody can ask to join; instead, if "open" any other "user" can ask to join you squadron clicking "Join existing virtual squadron". Asking for a join, a "user" can see all open squadrons and submit a join request to one or more squadrons. Once this join request is sent, all the administrators of the virual squadrons (depicted with a star the resume card in the squadron home page) can approve or reject the join request. In addition, any approved user can be "promoted" in any moment to administrator role. Once a "user" is joined to a squadron, this new joined "user" can then associate any of his "characters" (pilots) to the squadrons; this particular feature can seem redundant but is very useful to manage 2 aspects: - A "user" can join many squadrons, he can associate his "character" freely, and have also them disconnected from virtual squdrons for offline flight for instance. - This can be very useful also to manage lives of the "characters", once a "character" dies the user can create a new one and associate it to the squadron for his own. To finish, a virtual squadron admin, can edit freely any character of the squdron; this because he can control reports and correct them. I think in this manner system can be managed quite easily to adapt to many procedures.
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At the moment, I'm working to a signature function which creates a dynamic jpg to be added as signature in forums. But if you refer to a simple iframe of logbook to be "incorporated" in squadrons websites, this is surely possible.
