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admiki

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  1. admiki's post in Unable to restart engine mid flight was marked as the answer   
    You need to wait about one minute before attempting to start.
    I don't know if it's like that IRL, but same thing happens if you abort during normal start.
    Your best indicator is to wait until RPM needle zeroes out.
     
  2. admiki's post in Power level return to zero was marked as the answer   
    No, but you can use 3rd party programs like voice attak or joystick gremlin to work around it.
    Doesn't work for 64.
  3. admiki's post in Power Lever not moving was marked as the answer   
    You need RAlt Home and RShift Home to jump from off to idle. Then youo can use Num or mouse to move levers.
  4. admiki's post in Unable to tune the R-282 was marked as the answer   
    As for tuning light, R-828 is broken now. Light does not turn on, but radio automatically tunes to selected channel.
    As far as I can tell, you did everything right. Possible reason you did not get any signal is that for VHF/UHF, you need line of sight to the transmiter. You being on the ground will most likely prevent that.
    One note though: if you are reporting a bug, try to make it as short as possible AKA in this particular case, put hot helicopter and put that unit right next to you, so people watching it don't have to spend time waiting for important part to happen. I wrote above about possible reason it didn't work out for you.
  5. admiki's post in 🔧 Hind Sight Issue After Update – Unstable Reticle, Impossible to Aim was marked as the answer   
    OK, I was wrong.
    It is a SYNC mode. I've got exactly same behaviour as you. Just turn it off it via switch on the sight and you're good to go.
  6. admiki's post in Buddy lasing with George as CP/G was marked as the answer   
    No.
    But you can fire it yourself.
  7. admiki's post in [2.9.9.2474 MT] Joystick assignment to command "Petrovich AI Helper - SHOW/HIDE" was marked as the answer   
    You need to bind this too.
    You can use same bind.

  8. admiki's post in Rockets wont fire in Cold Start scenario/Am I missing something? was marked as the answer   
    In your configuration, only GUV will work.
    Tip: when reporting a bug via track, use Caucasus map, so people that don't have one of pay-for maps can also check and help you.
     
  9. admiki's post in Power Levers don't work was marked as the answer   
    That is your problem, you need to move them out of shut off detent
    RShift+Home and RAlt+Home
  10. admiki's post in How to activate datalink at startup ? was marked as the answer   
    It seems there is a problem with DL with cold helicopters.
     
  11. admiki's post in FCR zoom function available as pilot position ? was marked as the answer   
    It does not work if your scan is still active.
    I used it yesterday.
  12. admiki's post in Antennae from Static Objects Mod was marked as the answer   
    Are you talking about this one?

     
    Here is track file
    Mi 8 anntenae slingload.trk
  13. admiki's post in Ai Petrovich only fires missiles from pylons 1 & 4 (Other issues with those pylons) was marked as the answer   
    Here is what works with what

  14. admiki's post in No Joystick controls/bindings for 9K113? was marked as the answer   
    You need aiming station tab
  15. admiki's post in Mi24 Petrovich Unable to Lock Targets in Multiplayer was marked as the answer   
    Kinda selfish of you to expect others to spend time you are not willing to invest yourself.
    Anyway. There is no procedure for that in Chucks guide. You need to jump to front seat, switch weapons down, wait for 3.5 minutes, switch it back up (you can use Petrovich for that) and after it warms up should be good to go.
    My guess is that you turned away before closing sight and Petrovich did not manage to do it in time to preven gyro toppling. Never trust Petrovich to do that in time. Close it yourself (well, tell Petrovich to close before you bank).
  16. admiki's post in ATGM (shturm) missile not working from pilot position (both offline and online) was marked as the answer   
    exactly. you need to select target first with short right (default keybind is D).
    After that you do all the lineup/tone shtick and fire
  17. admiki's post in Getting Georger to Land as PLT was marked as the answer   
    Get him into hover, switch to HB mode and set 0 alt. It will take some time, but he will land
  18. admiki's post in R828 ADF Navigation is not working for me was marked as the answer   
    No, it doesn't work that way. You can't make it transmit text-to-speech, you have to select a file. It has to be either .ogg or .wav type of file.
    Take another look at that video at 1 minute mark.
  19. admiki's post in Petrovich does not select any target. was marked as the answer   
    Probably some corupted file. Run full repair.
  20. admiki's post in Multicrew Bugs in Huey was marked as the answer   
    All of your points, except 3, are de-sync issues.
    As for your point 3, 18000 ft is not a hard line with on-off state. People can pass out from hypoxia at a lot lower altittudes and they can stay awake a lot higher. 
  21. admiki's post in MAN TRK Ramp up speed? was marked as the answer   
    If you are using buttons (instead of axis) to move TADS, at first it moves slowly then rate of movement speeds up. That slider sets how much that "speed up" is.
  22. admiki's post in Having a strange issue was marked as the answer   
    Go to Apache/A10 tab and click on modifiers on the bottom. You probaby added those as switches, not buttons
  23. admiki's post in How to best direct my human CPG onto targets I've spotted? was marked as the answer   
    Your CPG should have his ACQ source set to PHS. He just needs to slave TADS and it will point were you are looking. But, you can't look away until he deslaves TADS
  24. admiki's post in Can't Boresight IHADDS using new stick button assignment was marked as the answer   
    Ah, OK, I get it now. I don't use that button. When you start boresighting procedure, cursor will automatically position itself so you can just use cursor depress on your collective.
  25. admiki's post in MAN TRK Ramp up speed? was marked as the answer   
    If you are using buttons (instead of axis) to move TADS, at first it moves slowly then rate of movement speeds up. That slider sets how much that "speed up" is.
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