.Tigre. Posted April 14, 2017 Posted April 14, 2017 DCS World Easter Sale Today at 1500 GMT marks the start of our Easter Weekend 2017 sale! This 40% off sale includes most of our and third party released products! If you’ve been holding out for a sale on a particular module, now is your chance! This sale will last until 24 April 2017 at 0900 GMT. Please visit our DCS World e-Shop for more information. New DCS: Normandy 1944 Map Videos Although the Normandy map was built to support our growing line of World War II products, there is no reason it cannot also be used for the modern aircraft of DCS World. These two videos show one such example: an Su-25 attack mission. These are un-edited looks at the Normandy map that we believe shows off the outstanding level of detail and the new lighting system. Takeoff and target ingress Target strike Pre-purchase the Normandy map and save 20%. DCS: World War II Assets Pack Update Over the past few weeks we’ve released images and videos of several allied and axis tanks coming to the World War II Assets Pack. Today, we’d like to share some work-in-progress images of some of the new anti-aircraft units that are also coming to the Assets Pack. :pilotfly:
phant Posted April 21, 2017 Posted April 21, 2017 (edited) DCS 1.5.6.4546.280 Update 2 Bye Phant Edited April 21, 2017 by phant
.Tigre. Posted April 28, 2017 Posted April 28, 2017 DCS 1.5.6.4818 Update 3 Support a new Mi-8MTV2 Oilfield Campaign. DCS World Su-27. Fixed bug of starting brakes that causes plane slow down in the air. MP. Fixed server crash related to ground vehicles. UH-1H. Vertical CDI bar will do not inverts of ILS and FM homing DCS MiG-21Bis by Leatherneck Simulations Decreased roll rate. Fixed SS Piper: will move with distance only. Fixed IR missile piper not following locked target. Fixed UPK pod piper position by -2 mrads. Fixed ARK far-near switch synchronization with clickable area. Adjusted afterburner sound synchronization with animation. Switched to ED’s custom cockpit solution: place your custom cockpit livery in “C:\Users\your_username\Saved Games\DCS.xxxx\Liveries\Mig-21_CP\my_livery” folder. Added more ‘21’ mark to weapons to differentiate between LNS’ and ED’s weapon. Added RU localization. Users can create localization for their own language (copy "CoreMods\aircraft\MiG-21BIS\l10n\ru\LC_MESSAGES“, save in appropriate language folder and edit with PoEdit) Link: https://forums.eagle.ru/showpost.php?p=3123401&postcount=47 :pilotfly:
.Tigre. Posted May 5, 2017 Posted May 5, 2017 World War II Victory Day in Europe and DCS Bonus Spectacular In May of 1945 the Second World War came to end in Europe. This is celebrated in Russia as Victory Day on 9 May and in Western Europe and the US on 8 May as Victory in Europe (VE) Day. To commemorate the end of World War II in Europe, we are having a Bonus action. Use your bonus points to discount for many DCS modules (which participating in the bonus program) up to 60%! This bonus action will start on Friday, 05 May at 1500 GMT and last until Monday, 15 May at 0900 GMT. Aircraft Modules. Campaigns. DCS: Normandy 1944 Map Update Since the Alpha release of the Normandy 1944 Map to high-level Kickstarter backers and selected press, we been listening to the feedback and are very pleased with the excellent reception! We are reading all the feedback, and it will help make the product even better at early access release later this month. We also released a final Normandy Map preview video with fan Q&A that you can view here: DCS World - Normandy Closed Alpha - Thoughts and Impressions DCS World: Normandy 1944 Alpha (Cinematic) from MagZ There are only a few weeks left to take advantage of the 20% off discount price for this new map. Pre-purchase from: https://www.digitalcombatsimulator.c...s_pack_bundle/ Note that Normandy 1944 Map bundle includes the World War II assets pack for free! :pilotfly:
phant Posted May 11, 2017 Posted May 11, 2017 0Aferx9oyt8 FONTE https://forums.eagle.ru/showpost.php?p=3135816&postcount=23 Bye Phant
chromium Posted May 22, 2017 Posted May 22, 2017 VEAO Update - May 2017 Bye Phant direi che questo post è altrettanto interessante: https://forums.eagle.ru/showpost.php?p=3144643&postcount=22 Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
.Tigre. Posted May 23, 2017 Posted May 23, 2017 (edited) direi che questo post è altrettanto interessante: A mio parere l' unico passo interessante è quello dove dichiarano che a coloro che ne faranno richiesta (cioè prevedibilmente tutti...) restituiscono i soldi del pre-ordine per il P-40 , il resto non vale neanche la pena di commentarlo, arrivare a dire che la colpa della loro incapacità è esclusivamente della ED veramente è da non credere, come se le altre terze non usassero gli stessi tools per lo sviluppo dei moduli....:doh: :pilotfly: Edited May 23, 2017 by Falcoblu
chromium Posted May 23, 2017 Posted May 23, 2017 Vedo che hai proprio letto il post di cui al link mio. Inviato dal mio SM-G920F utilizzando Tapatalk Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
.Tigre. Posted May 23, 2017 Posted May 23, 2017 Vedo che hai proprio letto il post di cui al link mio. È il post linkato precedentemente ma che non cambia il senso del discorso , sempre quello affermano , meno male che almeno hanno avuto il buon gusto di non commentare il lavoro delle altre terze parti. I cannot comment on how other 3rd party developers make their aircraft talk to DCS and vice versa and to what level of detail. Anche se per la verità mi sarebbe piaciuto leggere il loro commento sul Mirage 2000 o sul Viggen.... :pilotfly:
chromium Posted May 23, 2017 Posted May 23, 2017 Ripeto, se lo leggi danno delle spiegazioni, e citano le differenze tra i loro moduli e quelli sviluppati a valle. Che siano o meno condivisibili è un altro discorso. Inviato dal mio SM-G920F utilizzando Tapatalk Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
.Tigre. Posted May 23, 2017 Posted May 23, 2017 Ripeto, se lo leggi danno delle spiegazioni, e citano le differenze tra i loro moduli e quelli sviluppati a valle. Che siano o meno condivisibili è un altro discorso. Si non discuto, ognuno giustamente di fronte alle argomentazioni che hanno sollevato ha le proprie opinioni , ad ogni modo dichiarano che fino a quando la ED non rilascerà la 2.5 da parte loro non ci sarà nessuna presentazione di un nuovo modulo o di un update di quelli in lavorazione. The decision to continue to develop but not release until 2.5... Diciamo che ho ragioni fondate per dire che di fronte a questo comunicato nessuno si strapperà i capelli per il dispiacere... :pilotfly:
Mago Posted May 23, 2017 Posted May 23, 2017 Il post di EllS è alquanto equivocabile, a giudizio di tutti. Anche quello su FB. Sempre a giudizio di tutti ... Moderator
.Tigre. Posted May 23, 2017 Posted May 23, 2017 Il post di EllS è alquanto equivocabile, a giudizio di tutti. Anche quello su FB. Sempre a giudizio di tutti ... Non lo discuto , io ho espresso un mio parere sulla questione che certamente non ha la pretesa di essere valido per tutti a prescindere , del resto ognuno di noi può esprimere legittimamente quello che pensa su un' argomento , il fatto che sia o meno condivisibile è un' altro discorso... Detto questo per me il post di Ellis lascia spazio a poche interpretazioni così come che FB non sia il mezzo migliore per fare da Host per le immagini , scusa Mago ma non capisco cosa ci sia di sbagliato in questo. :pilotfly:
.Tigre. Posted May 23, 2017 Posted May 23, 2017 Non lo so. Ti stavo dando ragione :) Bhe allora scusami , evidentemente ho capito male :thumbup: :pilotfly:
PorcoRosso86 Posted May 23, 2017 Posted May 23, 2017 "We're not saying the code is incompatible, we are saying we are experiencing problems that we don't fully understand as to why DCS causes them. No it shouldn't be like that but the fact of the matter is that it is. (..) We can't allow that to happen when it gets in your hands. So we have to code less dependencies on DCS passing the parameters to us. And therein lies the problem; we code around this for 1.5.6 but what does 2.0 and 2.1 do. Oh look it's fine in one of those versions, but why...." E un ammissione di colpa cosí grande che credo abbia fatto perdere quel poco di fiducia che era rimasta nei loro confronti. E una dimostrazione di incompetenza non da poco, al di lá del fatto che hanno cercato in maniera poco elegante a girare la frittata alla ED, questo post fa capire che per loro le cose funzionano quasi per magia. Questi non sono programmatori o professionisti, sono dilettanti. O forse sono professionisti, ma la "testa" della societá e formata da gente che non sa sfruttare il potenziale che hanno, chi lo sa. Spero che si riprendano, casomai con un bel cambio della regia interna. Oppure che i moduli loro assegnati vengano girate a terze parti dove, strano a dirsi, non hanno gli stessi problemi IndiaFoxtEcho Textures Artist My DCS liveries on UserFiles page here
.Tigre. Posted May 23, 2017 Posted May 23, 2017 (edited) "We're not saying the code is incompatible, we are saying we are experiencing problems that we don't fully understand as to why DCS causes them. No it shouldn't be like that but the fact of the matter is that it is. (..) We can't allow that to happen when it gets in your hands. So we have to code less dependencies on DCS passing the parameters to us. And therein lies the problem; we code around this for 1.5.6 but what does 2.0 and 2.1 do. Oh look it's fine in one of those versions, but why...." E un ammissione di colpa cosí grande che credo abbia fatto perdere quel poco di fiducia che era rimasta nei loro confronti. E una dimostrazione di incompetenza non da poco, al di lá del fatto che hanno cercato in maniera poco elegante a girare la frittata alla ED, questo post fa capire che per loro le cose funzionano quasi per magia. Questi non sono programmatori o professionisti, sono dilettanti. O forse sono professionisti, ma la "testa" della societá e formata da gente che non sa sfruttare il potenziale che hanno, chi lo sa. Spero che si riprendano, casomai con un bel cambio della regia interna. Oppure che i moduli loro assegnati vengano girate a terze parti dove, strano a dirsi, non hanno gli stessi problemi Complimenti per le considerazioni , non fanno una piega anche per il discorso credibilità oramai svanita , amen.... Spiace anche per i beta tester che dovranno cercarsi un' altro posto mi sa..... :pilotfly: Edited May 23, 2017 by Falcoblu
.Tigre. Posted May 26, 2017 Posted May 26, 2017 DCS 2.1.0 is starting of new lineup of DCS 2.1 versions with integrated of NTTR and Normandy map together, new deferred shading and PBR features and numbers of a less major improvements. Known issues: The HUD indication would not be visible on the sky background in some circumstances. DCS World Introduced deferred shading and PBR. Crash on second launch of track with JTAC fixed. Scripting Engine. Weapon.getTarget() will returns correct value with SEAD weapons. LOS determination fixes, Fog Of War fixes. DCS Hawk T.1 by VEAO Rear cockpit functionality removed for now for server stability. This should prevent server crashes when players eject, please report feedback. Known bugs: GTS and Engine spool up sounds not working. HUD glass showing pink during day and red at night with deferred shading set to On. External model bullet hole textures showing incorrectly with deferred shading set to On. Taxi/landing light not casting light on surface with deferred shading set to On. Taxi/landing light texture on external model incorrect with deferred shading set to On. For now, it is best advised to turn deferred shading Off (in settings) when flying Hawk. DCS MiG-21bis by MAGNITUDE 3 LLC Added navigation support for Normandy (RSBN/PRMG only, no NDBs at the moment). SAU landing mode improvement FFB stick movement on roll improvement, when SAU is activated Fixed pitched trimming with FFB DCS Mi-8MTV2 by Belsimtek Input. AI gunners commands can be bind to input devices. Bug-fix HSI initialization Bug-fixes of AI-gunners: no fire during FIRE behavior option choice and target are within the range of shooting AI gunners aiming AI gunners skill slider Bug-fix scale of speed indicator US-450 Added "dirty glass" (_glass_dirt) texture and livery (with choice from SPECIAL tab) Tuned swing during engine start and buffet (vibration) during flight DCS UH-1H by Belsimtek Bug-fixes of AI-gunners: no fire during FIRE behavior option choice and target are within the range of shooting AI gunners aiming AI gunners skill slider DCS MiG-15bis by Belsimtek Bug-fix RSI-6 frequency dimension in kneeboard Excessive aileron drag fixed (https://forums.eagle.ru/showthread.php?t=182586) DCS F-5E by Belsimtek Corrected rockets release with 60 ms interval set via kneeboard. DCS C-101 by AvioDev New changes not included in latest 1.5.6 update: Reworked ADI model and texture: new appearance, plus pitch and roll angles are now more accurate. Fixed PAT mode FD pitch steering indication. Fixed ADI FD Bar for GO AROUND mode. Fixed FD GO AROUND light, which stayed lit after PAT, ALT modes engagement. Best climb attitude in GO AROUND mode adjusted according to aircraft operations manual. Fixed HSI course and heading knobs which should have no limit when sliding mouse (scrolling was already OK). ANTISKID logic is implemented now as follows: - The indicator is off when the system operates normally or gear handle is set to 'GEAR UP' or CB 'BRAKES & ANTISKID' is pulled. - The indicator displays 'OFF/ANTISKID' (both orange and red lights) when gear is set to 'GEAR DOWN', antiskid system is powered (CB not pulled), and antiskid system is turned OFF. Fixed following switches, they are now spring-loaded: - Generator on/off/reset - Generator fault/overvoltage test - Manual temperature control switch (the one in the Air Conditioning Panel - COLD/MANUAL/WARM) Following lights can now be rotated to adjust their brightness: Markers, IFF Reply, IFF Test, Emergency Pitch Trim, and Ignition. Standby Attitude Indicator setting knob has now limits when scrolling. Fixed Airspeed Indicator Bug, it travels now correctly. Updated training missions due to generator test switch argument value change. Adjusted ILS parameters. ILS receiver sensitivity adjusted. Fixed instruments glass and canopy reflections (WIP). Changes already present in latest 1.5.6 update, which are new for 2.1.0: See DCS 1.5.6 Update 2 and DCS 1.5.6 Update 3. DCS A-10C Roll will not induced side-slip with SAS on. TACAN. Test light shape corrected. Landing Gear Position Lights will lit at night. RWR PRI Mode indicator will lit at night. DCS Flaming Cliffs Su-27. Cockpit stick animation angles corrected. DCS L-39 Corrected L-39 Instant Missions for NTTR map. Link: https://forums.eagle.ru/showpost.php?p=3147847&postcount=26 :pilotfly:
.Tigre. Posted May 27, 2017 Posted May 27, 2017 Regarding DCS World 2.1 Dear all, Thank you all for your patience following the rather bumpy roll-out of the Early Access ALPHA of DCS World 2.1. As many of you unfortunately encountered, we suffered some difficulties regarding the Module Updater. This has been traced back to the size of the download and the great number of people trying to access it at the same time (more so than the NTTR launch). We also found some errors in the Module Update code which have since been addressed. We are very aware of this issue and are taking steps to ensure that this never be repeated. We sincerely apologize for any frustration and inconvenience this may have caused. As an Early Access ALPHA, please be prepared for a lot of bugs and missing features as this is the nature of the beast. The primary function of the Alpha is to gain feedback from a much larger installed base than we currently have at our disposal. This is particularly true for testing the software against the multitude of hardware configurations out there. We welcome all constructive feedback to bring 2.1 swiftly to beta and final release. All of your feedback is being heard and noted, it is helping enormously to prioritize the development tasks and we greatly appreciate your assistance with this effort. In the coming weeks, we will be rolling out updates that include many new features including more assets pack units, fixes, and adjustments (like lighting) to improve the quality of the product. We look forward to your partnership on this endeavor. A few notes: 1. Please remove / do not install non-licensed modifications to 2.1. We have seen several cases where such modifications are “breaking” 2.1. 2. Adjust your settings accordingly to your system. Unless you have a bleeding edge system, please do not just set all graphics settings to maximum and expect high performance. Note that several of the Options / Settings have higher values than earlier DCS versions. As such, settings results between versions are not equal. 3. A key aspect of moving to the new deferred lighting and PBR system is also updating all of the objects and cockpits. This process is far from complete and will be an on-going process during the ALPHA and BETA stages. 4. We are aware of the brightness and contrast issues with the new lighting engine and they will be addressed. 5. If you are using VR, please do not run DCS World using Windows Creator, Game mode. 6. If using Deferred Shading, you may wish to set your MSAA and Anisotropic values to zero, and instead enable these only through your graphics cards settings manager. Best wishes, Matt Link: https://forums.eagle.ru/showpost.php?p=3150975&postcount=1 :pilotfly:
.Tigre. Posted May 29, 2017 Posted May 29, 2017 DCS: F/A-18C HORNET AT E3 2017 Lausanne, Switzerland, May 29th, 2017 - DCS: F/A-18C Hornet to be unveiled at E3 2017! Eagle Dynamics SA and Belsimtek are excited to announce that DCS: F/A-18C Hornet will have its debut showing at E3 2017 at the Thrustmaster® booth. DCS: F/A-18C will be by far the most authentic PC simulation of a modern fighter to date, and it will use unique CFD engine and aerodynamics developed by Belsimtek. Based on exhaustive research in association with Boeing, current fighter pilots and the development of our new simulation engine, the DCS: F/A-18C Hornet will set a new benchmark. Eagle Dynamics SA senior producer, Matt Wagner, states, “We are happy to announce the cooperation between Eagle Dynamics SA and Thrustmaster® to create the ultimate F/A-18C Hornet simulation experience”. “After the success of our first collaboration with Eagle Dynamic SA on DCS: A-10C Warthog, that lead to the HOTAS Warthog, we are proud to start a new collaboration on the DCS: F/A-18C Hornet”, says Gilles Raulet, Thrustmaster Development Director. Please stop by the Thrustmaster® booth South Hall #2813 and experience the next level of combat aviation simulation! About DCS World Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks and ships possible. The free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes the flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. The download comes with the most powerful mission planner ever designed, full network play and more than 145 AI weapons systems, 113 ground vehicles and trains, 16 Ships and 73 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site. DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Vietnam, Gulf War and others. As examples of products progressing to completion for DCS, "Normandy 1944" is in final phase of development and "Persian Gulf" is close behind. DCS World is fundamentally a deep, authentic and realistic simulation game designed also to offer a more relaxed game play to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C or the Mirage 2000C. The only next step is the real thing! About Thrustmaster HOTAS : Designed for simmers, by simmers: The HOTAS WARTHOG™ joystick is the result of an intense collaboration between Thrustmaster's development teams and members of the simmer community. Exchanges and studies were carried out constantly throughout the product's development phase, in order to create a joystick which meets the most specific and precise requirements of the experts. The result is a replica set of the joystick, dual throttle system and dual throttle control panel of the U.S. Air Force A-10C attack aircraft. With T.A.R.G.E.T software that allows for total interaction between different Thrustmaster USB controllers, with simplified configurations in simulators, and the use of a single preset for all controllers, The HOTAS WARTHOG™ joystick is ready for an enlarged ecosystem including among other development, new Add-On for Joystick. Link: https://forums.eagle.ru/showpost.php?p=3152953&postcount=1 :pilotfly:
Recommended Posts