Wrecking Crew Posted November 9, 2014 Posted November 9, 2014 I searched for this but did not find a solution... I thought I'd seen something on it some time ago. How to make a "Follow Me" jeep on the tarmac, such that when an aircraft taxis up behind it, the jeep will then move off along the taxi route to the runway, and if the aircraft stops following then the jeep will stop, until the jet starts to move forward again? WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
txmtb Posted November 9, 2014 Posted November 9, 2014 Best I could think of quickly. Nothing fancy with spawning the follow me it's just sitting there. The Start/Stop Zone can be adjusted, it's set to 50. Could also despawn it when you hit the active with another zone etc...Follow_Me.miz Win 10 64 Pro, MSI Z390 I7-9700K @5ghz Kraken Z63, 32Gb Corsair Dominator, MSI RTX-2070, 1TB NVME 2TB SSD's, TM Warthog, Pro Rudders, OpenTrack w/ IR Clip
Blooze Posted November 9, 2014 Posted November 9, 2014 THIS mission was broken by an update but still can be used as an example for how the follow me vehicle has been used. The vehicle is named "follow" [sIGPIC][/sIGPIC]
Wrecking Crew Posted November 10, 2014 Author Posted November 10, 2014 Thanks guys. I'll take a look at these examples. Meanwhile, the Follow Me was simply implemented with a regular zone and Group AI ON. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
dooom Posted November 12, 2014 Posted November 12, 2014 i haven't looked at the shared missions but i would presume you could create a moving zone and attach it to the jeep unit. The jeep Group AI would trigger ON when your AC hits ramp / spawns is etc. Then it would follow waypoints. and once your AC enters the moving zone, it would command you to follow it. if you fall behind (out of moving zone) then it will scold you and stop (GROUP AI off) ... using a switched condition it should continue its waypoints once you enter the moving zone again. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Wrecking Crew Posted November 12, 2014 Author Posted November 12, 2014 Yes... I was thinking Advanced Waypoint Actions for the jeep of Hold and Hold -x. This Group AI Off was news to me recently. I thought that was for things like extending and rotating a unit's radar, not for making a vehicle start and stop along its waypoints. But another concern is that the mission that needed the Follow Me jeep has multiple AI a/c that are also taking off at about the same time. I can't have the jeep blocking the taxiway and preventing those a/c from taking off, while that jeep is waiting for the Client to follow it. If the Client were to pull out from behind the jeep and take another route, the jeep would sit there. I suppose *any* a/c could trigger the jeep to continue on, though. But that would mess up the Follow Me messaging to the Client. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
txmtb Posted November 12, 2014 Posted November 12, 2014 I tried it first with the AI On/Off actions, but the hummer kept going so I must have been doing something wrong with the trigger or it doesn't support starting/stopping the unit. The way I wound up doing it was with an initial waypoint Hold until the AC enters the moving zone, then used 2 more continuous triggers, one for Group Hold when out of zone, and Group Resume when in the zone. Not sure of the one I posted had it or not but I triggered to remove the unit when the aircraft got to the runway so it wouldn't be blocking anything. On a related note, I set up one where it activates the hummer at the end of the runway on the taxiway when landing and will take you back to a parking spot. Still learning the mission editor obviously but it was fun working on it. Win 10 64 Pro, MSI Z390 I7-9700K @5ghz Kraken Z63, 32Gb Corsair Dominator, MSI RTX-2070, 1TB NVME 2TB SSD's, TM Warthog, Pro Rudders, OpenTrack w/ IR Clip
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