Flagrum Posted May 30, 2013 Posted May 30, 2013 My pilot sights are far off of the impact point of the weapons. I use a perhaps more uncommon monitor setup, which is asymetric: [2048x1152][600x800][600x800] I measured the erroneus offset of the pilot sight with about 250, maybe more like 300 px (depends a bit on view angle with TIR) and so the sight is placed at my actual main view at 2048/2+300=1324. My guess is now, that the Huey uses only one of the MFD monitors and thus treats the whole virtual monitor as 2048+600=2648. The center of that would be then 1324! So my conclusion is, the calculating of the center of the view for placing the pilot sight is based on the wrong base dimension. It should be based on the dimensions of the main view, not on the dimensions of the whole virtual view.
Sundowner.pl Posted May 31, 2013 Posted May 31, 2013 Thankfully its only a placeholder until the M60E1 sight is modeled. In the mean time, I personally shoot without that sight, just lining up targets with the altimeter-VSI-clock gauges line, and its stack height above the dash. Little Bird style :smilewink: It would be fun to have ability to write on the windshield :music_whistling: [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
Flagrum Posted May 31, 2013 Author Posted May 31, 2013 It would be fun to have ability to write on the windshield :music_whistling: Couldn't someone modify the windshield texture for that? :D
Maverick_ Posted May 31, 2013 Posted May 31, 2013 this may be a dumb comment but make sure you werent using the flexi sight first then switched to the pilot seat, the guns go back to center following this switch for me at least so I have to turn off/back on the flexible mode so the sight is accurate Specs: 1tb HDD AMD FX-6300 16gb DDR3 Nvidia GTX-1070 Oculus CV1
Suchacz Posted May 31, 2013 Posted May 31, 2013 Couldn't someone modify the windshield texture for that? :D Both windscreens (pilot and copilot) have only one texture, which is mirrored. So if you put something to be seen on pilots side, on the copilot's side it will be there too and laterally reversed. Pitty, it would be nice to have some hand-written notes there :smilewink: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
Flagrum Posted May 31, 2013 Author Posted May 31, 2013 this may be a dumb comment but make sure you werent using the flexi sight first then switched to the pilot seat, the guns go back to center following this switch for me at least so I have to turn off/back on the flexible mode so the sight is accurate I am not sure that I really understand what you mean. What I do is: as pilot, I turn on the sights by pressing "M" -> sights have an offset. If I go to the co-pilot seat first and turn on the flexi sight (for the co-pilot everything is working fine) by pressing "M" and then get back to the pilot seat, the pilot sight has still that offset. So, no matter where I turn on the sights, no matter if i turn it on an off a couple of times, it always is off to the right. (Maybe you are talking about that the co-pilot has move the aiming point of the guns and that therefore also the pilot sight is off center (but pointing to the last aiming point of the co-pilot)? No, that is not the case or problem here.)
stuart666 Posted May 31, 2013 Posted May 31, 2013 Apparently they did use a chinagraph pencil on the windscreen of Huey Gunships in vietnam, just as you see in that Cobra. Maybe it would be an idea to make a texture with one on, though the negative there is you would never be able to turn the flipping thing off.
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