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Posted

Hi all,

 

since I bought the Mig21 I have not been able to fly because I am sitting so close to the MIP that it's just impossible to do anything.

I cannot seem to be able to zoom out for some reason.

 

I tried increasing the FOV in the Snapview.lua file but there's no change to it.

 

Am I missing somethign?

 

Thank you,

e

Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1

Posted

Its in Mods\Aircraft\Mig-21bis\Entry\03_Views.lua. The problem is changing it invalidates the integrity check. Could we please get a wider view by default to avoid this?

  • 1 month later...
Posted

I had the same issue. Solved it by going into the following file:

 

...user\saved games\DCS\Config\View\Server.lua

 

At the very end of the file add this block of text:

 

ViewSettings["MiG-21Bis"] = {
Cockpit = {  
[1] = default_fighter_player({	
	CockpitLocalPoint 	   = {3,0.96,0},
	limits_6DOF 		   = {	x 	 = {-0.05,0.50},
								y	 = {-0.25,0.12},
								z 	 = {-0.24,0.24},
								roll = 90}}),
}, -- Cockpit 
Chase = {
	LocalPoint      = {0.600000,3.682000,0.000000},
	AnglesDefault   = {180.000000,-8.000000},
}, -- Chase 
Arcade = {
	LocalPoint      = {-27.000000,12.000000,0.000000},
	AnglesDefault   = {0.000000,-12.000000},
}, -- Arcade 
}

 

That should solve it. My Global Pilot View Parameters (at the top of the same file) are as follows:

 

local GlobalEyePoint = {0.16, 0.1, 0.0} -- {front/back , up/down , left/right} <- 'neck dimension' in meters 
local GlobalCameraViewAngleLimits = {70,220} -- {min horiz. FOV in °, max horiz. FOV in °}  <- aka Zoom
local GlobalCameraAngleLimits = {200,-75,115} -- {Max head turning to back, max down , max up} <- in °
local GlobalShoulderSize = 0.15 -- move body when azimuth value more then 90 degrees 
local GlobalShoulderSize_for_not_full_3D_Cockpit = 0  -- 0 = OFF - set to > GlobalShoulderSize = 0.15 or 0.2 < to turn it ON in the non fully 3D cockpits of FC3. Keep in mind that the 2D seat texture will look strange.

 

I think the first block of code draws from these. I'm not sure though. I don't really know code.

 

Hope it helps. :)

Posted (edited)

The reason for integrity checks is for if you play multiplayer, so you can't use any custom anything that other people can't just set in the options menu... it's about everyones client and experience being relatively equal.

 

if you're using non-standard monitor configurations, that's why.

 

unfortunate fact of life, in order for everyone to be as equal as possible (still not equal at all, but as much as anyone can hope for), people can't always just do what they want.

 

but you can still play single-player, because then it's not people, it's just person.

 

also making the default FOV any wider would fish-eye on the normal monitor configuration that most people use.

Edited by Hadwell

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Posted

An Option in the special options tab "Multi-Monitor Setup", two .lua files and a If-Else-Statement. Thats all what it really needs. Standard .lua for Single-Screen and another identical .lua for Multi-Monitor. Sure both .lua files should be ICed by ED so everyone is happy. Life could be simple...

Modules: Well... all of 'em

 

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