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Posted (edited)

Steps to reproduce:

 

 

- Add a BLUE MI-8 or UH-1 huey to a mission

- Play as the unit

local groups = coalition.getGroups(coalition.side.BLUE)
for i = 1, #groups do
   env.info("CRASHING TIME")
   local units = groups[i]:getUnits() --   <- Will crash if the group has a MI-8 or UH-1
end

Edited by BIGNEWY
TITLE
Posted

I actually prefer release bugs to get posted in this section since more than likely the two versions will be on the same game version. Not to mention it is categorized and less likely a bug gets missed due to other threads getting posted/refreshed more often.

The right man in the wrong place makes all the difference in the world.

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