Zeus67 Posted March 18, 2017 Posted March 18, 2017 Folks, The bug where you experience low FPS in Nevada when on the ground with the canopy open and the mirror activated has been fixed. As I suspected it was an internal DCS problem so ED had to fix it. They found the bug and killed it. I won't explain what the bug was but from a coder perspective it was hilarious, as in it shouldn't be doing what it was doing and yet there it was, doing precisely that. Anyway, ED told the code to stop joking around and be serious and fixed the issue. It should be available on next 2.0.x update. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
caponi Posted March 19, 2017 Posted March 19, 2017 :thumbup::thumbup::thumbup::thumbup::thumbup: too much ...
jjohnson241 Posted March 20, 2017 Posted March 20, 2017 (edited) I experienced the bug after the 2.0.5 update applied March 17, 2017. While canopy is open, sim is like a slide show. As son as canopy closes, FPS return to normal. EDIT: OK, I missed the date of your "fixed" post. I'll check after next NTTR update. Edited March 20, 2017 by jjohnson241 [sIGPIC][/sIGPIC] 3rd Mar Div RVN '66-'67
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