Tiramisu Posted October 25, 2019 Posted October 25, 2019 It seems like the pipper in the CCIP-mode for aircraft like the SU-25 or the Harrier do not take the wind into account, which is why my bombs/rockets always have the same offset from the target in the direction of the wind. I have searched the internet how to enter wind corrections in the aircraft systems, but so far I have only found a solution for the A-10C. At the moment I have to do the wind correction myself using trial and error methods. Also I get the best results when I attack along the wind direction. However, for me this is still really hard, especially when I have to use unguided air-to-ground-weapons against armored units, that only get damaged on direct hits. When my warhead explodes just a few feet besides a tank, then it will do no damage at all. So what should I do? :(
Mars Exulte Posted October 26, 2019 Posted October 26, 2019 You should be flying coordinated, if you're not already. The little bubble under your artificial horizon. That makes a significant difference. The Su-25A is very crude, barebones attack aircraft, but accuracy can be improved considerably if you use the laser. Between the two, that should help a lot. That said, CCIP is not a precision bombing method for any aircraft, you will never get pen point accuracy. It's ''around this spot somewhere''. Bombing into the wind will of course be helpful, as will steepening your dive. Lastly, regarding damage, ground vehicles are simple hitbars. In RL a bomb exploding nearby doesn't ''destroy'' the tank, it damages tracks, optics, etc, none of which is modeled in DCS currently in a useful fashion. So, use PGMs or practice your aim and accept that not every pickle gets a kill. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Tiramisu Posted October 27, 2019 Author Posted October 27, 2019 That is disappointing, because the wind errors can be much bigger than the usual errors of CCIP in my opinion. If aircraft like the Harrier just had an additional wind correction computer, then it would be a lot more accurate. My workaround is to align myself with the wind direction and use the ripple mode. For the Harrier I use 2 Zuni with a separation of 10 feet to get pretty good results. Another method I have tried, is to attack tanks from a shallow angle in order to be able to get very close to them for more precision. However, the downside is that since tanks have a strong armor on their side, it also takes 2 Zunis to kill them. Only one Zuni does not have enough penetration to kill them from shallow angles. So basically I need 2 Zunis per tank kill, which is a lot considering the fact that you need two pylons on the Harrier for only 8 Zuni rockets in total, just because of the missing wind correction. I wonder why military engineers did not take something important like this into account. :doh:
Mars Exulte Posted October 31, 2019 Posted October 31, 2019 Probably because it's not really possible. Windshear can vary considerably all the way down, along with temperature, humidity, etc etc. There is no magic way to collect all that data, meaning you can't compensate for it. And again, dumb bombs/rockets are not supposed to be hyper accurate nor is CCIP. That's what PGMs are for, all that snazzy laser and tv guided stuff. Also, dumb bombs and rockets aren't intended for precision tank plinking, they're area effect weapons. You saturate a comvoy or field, or cluster of vehicles, not precisely lay a Mk82 on the front left finder of a specific BTR. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
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