Speed Posted November 14, 2011 Posted November 14, 2011 I extracted a mission just now and found a new file, "warehouses". What is it? The beginning of a dynamic campaign resource management system? A new way for us to set coalitions of airports? A way for us as mission builders to enable/disable rearming and refueling? A way for us to keep people from respawning after they have died? For sure, it appears to be a work in progress. Maybe none of this has any effect on the game yet at all. But I sure like the direction this all is moving in!!!!!!!!!!!!!! Here's a sample: warehouses = { ["airports"] = { [12] = { ["periodicity"] = 2, ["fuel"] = { ["InitFuel"] = 100, }, -- end of ["fuel"] ["unlimitedMunitions"] = true, ["suppliers"] = { }, -- end of ["suppliers"] ["coalition"] = "NEUTRAL", ["size"] = 100, ["OperatingLevel"] = 10, ["speed"] = 60, ["aircrafts"] = { }, -- end of ["aircrafts"] ["weapons"] = { }, -- end of ["weapons"] ["unlimitedFuel"] = true, ["unlimitedAircrafts"] = true, }, -- end of [12] [13] = { ["periodicity"] = 2, ["fuel"] = { ["InitFuel"] = 100, }, -- end of ["fuel"] ["unlimitedMunitions"] = true, ["suppliers"] = { }, -- end of ["suppliers"] ["coalition"] = "NEUTRAL", ["size"] = 100, ["OperatingLevel"] = 10, ["speed"] = 60, ["aircrafts"] = { }, -- end of ["aircrafts"] ["weapons"] = { }, -- end of ["weapons"] ["unlimitedFuel"] = true, ["unlimitedAircrafts"] = true, }, -- end of [13] [14] = { ["periodicity"] = 2, ["fuel"] = { ["InitFuel"] = 100, }, -- end of ["fuel"] ["unlimitedMunitions"] = true, ["suppliers"] = { }, -- end of ["suppliers"] ["coalition"] = "NEUTRAL", ["size"] = 100, ["OperatingLevel"] = 10, ["speed"] = 60, ["aircrafts"] = { }, -- end of ["aircrafts"] ["weapons"] = { }, -- end of ["weapons"] ["unlimitedFuel"] = true, ["unlimitedAircrafts"] = true, }, -- end of [14] }, -- end of ["airports"] ["warehouses"] = { }, -- end of ["warehouses"] } -- end of warehouses Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Nate--IRL-- Posted November 14, 2011 Posted November 14, 2011 Update on future products... http://forums.eagle.ru/showthread.php?p=1327908#post1327908 2- Flaming Cliffs 3. This will be a paid-for update to the Flaming Cliffs series and brings it to the same world, mission editor, AI, units, etc. as A-10C and Black Shark 2. We plan to include several upgrades to the aircraft, a resource management system, and several other new features. This will also make Flaming Cliffs online compatible with A-10C and Black Shark 2. Pricing will depend on what new features are included. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
159th_Viper Posted November 14, 2011 Posted November 14, 2011 But I sure like the direction this all is moving in!!!!!!!!!!!!!! Neat isn't it :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
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