Troghv Posted May 25, 2012 Posted May 25, 2012 If it was please remove. Show mission resources management window does not work properly after alt-tab or messages (sound or/and text) appear. Keys like F1, F2 etc, ESC, Shift, Alt stops working.
Weltensegler Posted June 1, 2012 Posted June 1, 2012 No they don't! I thought the same first. The resources management window unfortunately appears on the second or probably on the middle monitor (windows configuration) and can only be closed by mouse. In my case that behind my Helios front panel so it took me some time to notice. As long as it is open no other keystrokes are valid. Workaround: when you spawn first time move the window to the main screen and cancel, then activate or reactivate Helios. it will from now on show up on main screen for this mission/session. Not so lucky with radio commands though! They appear no on the furthest right monitor (again behind my helios side panel) Workaround: Know your commands blind or record macros. 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
PeterP Posted June 1, 2012 Posted June 1, 2012 (edited) Weltensegler , you may want to chek this thread - Many workarounds are included in the links: A Plea for View-Export export/Multi-head users. - ED Forums Tip: subscribe to it , as we sure find many more. If this above is too much info at once for you - head this direction for instant help: moving the comms menu How to move the status bar? this might also come in handy -even if you are not a novice with it any more - as I will expand this guide in the coming days/weeks: Dummies Guide for the “MonitorSetup.lua“ And I promise to have a look at the "resources management window" at the weekend - I'm very sure it is as easy to do like with the comms/info-bar. (I bookmarked this thread and wrote myself a reminder in the calender) Edited June 1, 2012 by PeterP 1
Weltensegler Posted June 2, 2012 Posted June 2, 2012 Awesome! Thank you very much, PeterP! Thanks for your dedication! 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
Weltensegler Posted June 2, 2012 Posted June 2, 2012 (edited) Ok I figured it out! It seems all those positions of windows are now handled differently than at least I remember they did before. Anyways, the position of the windows are determined by dividing the overall width of all your screens. This happens in line 242 of your MissionResourcesDialog.lua in ...:\Program Files\Eagle Dynamics\DCS World\Scripts\UI line 242: window = base.Window.new((mw - window_width)*0.5, The line gets the overall width and multiplies with 0.5 to get the middle. I just changed it to 0.2 and surprise...it lands on my left (main screen at the moment) hope that helps! cheers Oh and for other windows its the same story. Remember that new single player feature when there are 'client' aircrafts in the mission where you can chose a role like for example if you start a mp mission as single player? This one lives in: H:\Program Files\Eagle Dynamics\DCS World\Scripts\UI\spstart.lua line 108: window:setBounds((mw-w)*0.5, (mh-h)*0.5, w, h) laters Edited June 3, 2012 by Weltensegler better format 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
PeterP Posted June 4, 2012 Posted June 4, 2012 (edited) Didn't found a easier solution as Weltensegeler up to now - But here is a more in depth explanation to keep the menu moving where you want: ...:\Program Files\Eagle Dynamics\DCS World\Scripts\UI line 242: window = base.Window.new((mw - window_width)*0.5,*0.5 is corresponding always to your whole In-game width. To get the window spawned in the first quarter you want to change it to 0.25 so if you have a 2048 res it will be at 512. Because 2048 x 0.25 = 512 Got it ?! Good! And I can also confirm that it is broken once you exit it with the mouse. Show mission resources management window does not work properly after alt-tab or messages (sound or/and text) appear. Keys like F1, F2 etc, ESC, Shift, Alt stops working. so I Updated point#2 A Plea for View-Export export/Multi-head users. - ED Forums I added what's in bold: 2. When you have additional exports in the right top corner of your whole in-game render resolution you can't use the Communication-menu properly. Same goes to the resources management window "rearm". This is a very big issue - as it really makes it impossible to use the simulation as intended, as some windows won't be reachable when you have build yourself a pit. This needs urgent attention. >>> More info of it : moving the comms menu / Show mission resources management window Possible solution: Bind sub menus to the "UIMainView" - like it was done in 1.1.1.1 and/or to which view-port the user wants. Edited June 4, 2012 by PeterP
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