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Hello there fine ladies and gentlemen! My here account is 10 years old, and I never noticed the Tutorial section. Shame on me! Through the last couple of years I put together some studies and tutorial I hope you may find them useful. The ratio was me, knowing nothing, trying to correct the status quo by learning as much as possible about fixed-wing stuff, in primis air-to-air combat. The point of view is mostly from the F-14 RIO. Since there is little documentation about the role, I figured I could adapt the declassified docs focused on other modern aircraft to this 50 years old amazing bird. Nevertheless, the bedrock concepts are the same, no matter the module you are flying. Some studies and tutorials I wrote are unfortunately outdated (for example the study about the AIM-54, where I launched a few thousands Phoenixes and collected data), others cover procedures and techniques, so changes in the module will not affect them. I plan to open two topics. One introductory with the basic concepts, a second with the advanced stuff. This is the former, and here is the latter. Basic Concepts ("Back to Basics" series plus other introductory articles) These short articles cover some basic topics. Latitude and Longitude (DMS, DD, DDM); Brevity Codes; Radar Elevation Bars and Scan Azimuth; Barometric Altimeter (Q Codes, TA/TL); Heading, Bearing, Track and Course; RIO Training in Single Player; Target Aspect and Missile Performance; Rate of Closure (Vc); The “Plus 2 Minus 2” Rule; Back to Basics: Radar Displays: B-Scope vs PPI. AWG-9 WCS Advanced Part I (overview of concepts slightly more advanced such as PRF and Zero Doppler Filter); AWG-9 WCS Advanced Part II (same as above, but covering clutter and notching). Basic Radio Comms Very basic radio comms, aimed for newbie-friendly servers such as Georgia At War (GAW). Part I: Introduction – Frequencies, ATC, ATIS, Runways; Part II: Taxiing and Take off; Part III: Tasking and Landing. Antenna Elevation model One of the first issues I had as noob FW player was understanding the antenna elevation. Here is where Maths came to the rescue! Antenna Elevation Study Part I; Antenna Elevation Study Part II Antenna Elevation Angle Quick Formula. Various Other articles covering various topics. Bullseye in any module - A simple Spider Card Resources The following are lessons held by former or active military personnel (e.g. JTAC, Mi-17 Pilot) about different topics: FLIP and Instrument Approach; - this is useful for new clouds I guess! Introduction to CAS control – Extract from a training session; Close Air Support Theory Lesson by 132nd.AssafB; DCS Syria Map: Historical and Geographical Introduction by 132nd.AssafB. DCS Missiles Visualised - YouTube Modules-specific guides Although more focused on specific modules, the following articles can often be applied to different airframes: DCS: Black Shark This is one of the oldest guides I wrote, it has probably 6-7 years now. It dates back to when the Ka-50 and the A-10 where the only modules in DCS, and I was playing FAC/A with the Shark. Ka-50 / A-10C: Sharing Data. Part I, Part II, Part III, Part IV DCS: F-14 Tomcat In the link below you will find most of the articles about the F-14. They are simply too many to be listed here, and they would be better listed in the F-14's dedicated area. F-14 RIO Training / Presentations I do not organize training sessions as often as I used to any more, but when I do, I record them. They can include different topics, so take what interests you and skip the rest, 31/03/2021: NAVGRID, ZDF & Notching, Timeline, Geometry 29/10/2022: 3h livestreaming session split in 6 parts (Part I, the others are on the YT channel) Note that rather than spamming new topics on the forum, I will update this thread.
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I know there's already a thread talking about this Tomcast episode, but I'm not here to talk about the AIM-54 Phoenix. I had one specific thing come to my attention when watching the video and it was a short question from Bio to Wahoo about whether or not the AWG-9 had a TTI counter yet. This question came when Wahoo was talking about an AIM-7F shoot against a TALOS cruise missile in 1979. Wahoo said they did not have TTIs just yet(or that he was unsure), but BIO did. The question is asked at at almost 51:00 exactly (video linked starts at 50:48). So, I'm wondering if we can get, or ever will get, a TTI counter for the AIM-7 Sparrow. I know the AIM-54 already has one, but I don't see as to why the Sparrow wouldn't have one given that the Phoenix still gets one when fired in semi-active. I know it's a bit of anecdotal evidence, but I don't really have a better source other than two legitimate F-14 RIOs talking about it.
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I haven't seen any reports on the lack of a range gate during single target tracks for the AWG-9. In the Heatblur manual they clearly display range-gate images on the DDD, however, they are completely absent in game both visually and functionally. Above you can clearly see that the range gate for the target image is visible in the Heatblur manual diagrams. However, here in the game as of the latest patch 2.7.0.5118 the STT lock images still lack a range gate image displayed around the radar image. Again, this affects the radar in more than just visuals. In the P-STT the entire background of the target can be displayed if against the ground as if it were simply a very narrow Pulse Search. and cause a loss of lock in some cases. Here, with the MLC filter switched to OFF the AWG-9 starts to pick up background returns in PD-STT and displays them on the TID as if it were a TWS image with the MLC off. I've noticed that this issue actually causes the AWG-9 to lose the actual target image during a lock however still somehow tracks the target. So, I want to know if this has been a known issue and if there are plans to fix this problem with the radar. Thank you, and you guys do great work.
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Feel free to move this to bug section if you want, but I'm curious if there's any sort of velocity gating implemented with the AWG-9. It is really very easy to generate broken TWS tracks that share no semblance to the original locked return. From the manual it seems relevant DDD information is missing for sure, so that's also why I wonder if it's implemented. Attached a track in the PG BVR instant action displaying this. The two-ship flight splitting up is guaranteed to break the tracks. In most cases, the original track will even be flying backwards, away from both new returns. If the system was really this poor at resolving separating contacts, firing on 2-ships flying less than a mile apart would basically be pointless beyond 30 miles. On top of that, the target doing a quick snake or barrel roll will almost definitely result in a broken track overlaid over the actual return, flying side by side. This happens even when MLC is disabled due to the altitude separation induced by my dive. (8000 ft at 23 miles is >3 degrees look-up) It should be getting returns just fine. The only likely explanation I can come up with is a poorly adjusted scan volume because it's trying to chase a broken track. I know trackfiles are broken/nondeterministic for the F-14, but I see the behaviour appear on replaying this one with absolute consistency so maybe it helps. Note that this track is recorded in single-player. The problem gets a thousand times worse in multiplayer when latency starts getting involved. While I fully understand broken tracks due to land-based clutter are a weakness of the real system. I find it hard to believe that this would be realistic behaviour for a system trusted to defend the fleet against cold war threats. BrokenTracks.trk