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Found 2 results

  1. So me and 5 others flew an Elint flight but we didn't pick up the ELINT data even if we flew over the radars at 4000-6000m and they pinged us with search and tracking radars. Is the elint in the Viggen outdated? or what is up with it?
  2. Howdy folks! Born from the desire to create a realistic SEAD/DEAD mission, I've realized DCS (or any other sim for that matter) is lacking in one of the most crucial elements of the modern battlefield, ELINT. so I've decided to pick up this glove and do my best. Introducing Hound ELINT system for DCS. MP oriented, realism in mind, ELINT system. it uses allocated assets (Air, ground and static units) to realistically estimate position or active enemy radars. Available for download in Github https://github.com/uriba107/DCS-Hound Current version: 0.4.0 Questions regarding mission building and scripting? Join the Skynet discord Group, Hound has a small section there: https://discord.gg/pz8wcQs Hound Feature Highlights: MP Oriented Text-To-Speech centered information delivery, using SRS provides both position and positional error estimation for radars physics based location accuracy Compatible with MOOSE, MIST and Skynet I firmly believe less words is more, if you like words, the readme in the repo is at your services! So cinematic introduction Video Special thanks to @tigair - for Skynet which inspired Hound. @Grimes- for MIST and the hoggit wiki @Ciribob - For SRS and supporting changes to the SRS TTS engine that made Hound viable. Changelog: v0.4.0 - 04/11/2024 Key Change - Sites have been introduced to group radars, simplifying reports and allowing users to better pick their targets. Key Change - Radars can now have two frequencies: one for search and another for track (if applicable). New - Added "TV Tower" and "Command Center" static objects as valid Hound platforms (in addition to the existing "Comms Tower M"). New - Callsign override now accepts '*' in the target callsign, forcing Hound to use the group name as callsign. New - Reworked README for improved readability. New - RAZBAM's F-15E gets correct coordinates format New - Added site markers and reworked marker order (please check README for details). New - Added ability to add a custom message to the Notifier queue (transmit via controller was already implemented). New - Added ability to specify transmission priority for custom messages (Controller and Notifier). New - Introduced priority 0 for messages. Priority 0 messages will be the next to be transmitted. New - All High-Digits SAMs will show up as their basic form since the real world difference is usually just the missile employed, and radars are interchangeable. New - Updated CurrentHill Units. New - Added support for the P-14 Mod. Bugfix - Adjusted antenna size value for static objects to reflect their actual model height. v0.3.5 - 23/12/2023 Bugfix - fix for Scripting engine changes in DCS 2.9.1 Bugfix - Better Readme thanks to @Apple v0.3.4 - 24/5/2023 New - Added support for CurrentHill Millsim units New - support to SA map naval assets New - Added support for multiple units as platforms CJS EF-18G prccowboy's Tu-214R prccowboy's P-8A Military Aircraft Mod P-3C New - Added DCS radars added since Hound 0.3.3 New - Refactored DB to separate DCS units from community modssupport to SA map naval assets New - Added per instance DCS callsign override (thanks @apollonaut for suggesting) New (Experimental) - Added support for DCS-gRPC TTS Bugfix - Fixed radar position calculation when only two static platforms detect the radar (thanks @SkyPirate17 for reporting) Bugfix - Fixed PreBriefed radars being dropped from tracking Bugfix - updated Demo missions to work on DCS 2.8.x v0.3.3 - 31/8/2022 Feature - support to SA map naval assets Bugfix - fix SE crash related to dead unit handling (thanks @RexAttaque) Bugfix - fixed typo related to HighDigitsSam unit (Thanks @Bones1775) v0.3.0 - 12/6/2022 Some refactoring was required. Feature - Refactoring of all subclasses. Hound is now mostly in one (giant) table NOTE: Main effect of this change is that HoundEventHandler is not called HOUND.EventHandler please make sure to update your scripts Feature - New method of managing dead units. This allows Group.destroy() function to be called for decluttering the mission. New - Added support for Secret Squirrel Studios SPECIAL MISSION AIRCRAFT and Operator's AI Mod (RC-135W and EC-130) New - Added support for the upcoming Aerges Mirage F1 module. NOTE: This does not mean that the Mirage F1 module will have native ELINT capabilities. Aerges did not provide any information on this subject! However, they were kind enough to provide the information required to add the modules to Hound. Note that the F1.CE is not ELINT capable IRL, but was added for the duration until EE and M variants are shipped. New - MGRS default was changed to 10 digits New - BDA settings only effects dead contact detection. New - Mission builders can now mark radar as dead. this will trigger death notification regardless of BDA settings. bugfix - PreBriefed contacts will no longer trigger new contact alert when configured before hound is initiated bugfix - more CPU friendly default detection intervals bugix - C-17 is RC-135 stand-in. Tuned platfrom parameters to reflect that Bugfix - Better comm checkout handling when player disconnects. v0.2.2 - 22/3/2022 some feature creep was observed Feature - Position estimation algorithm was replaced Feature - Datapoints management, should improve performance and responsiveness to moving radars Feature - Added Option to force Hound to track markers ID using internal counter (rather then using MIST/MOOSE) Feature - export to csv functionality New - Added C-47 as platform New - AH-64D added with correct LAT/LON format New - Tuning system intervals and allowing user to fine tune them New - Internal Refactoring and grouping of functions in HoundUtils class. Bugfix - E-2 was not a valid platform Docs - Updated to reflect new features, added some tips for performance tuning v0.2.1 - 7/1/2022 Bugfix - Triangulation of radar with only two static receivers now works as expected. Bugfix - Fix script crash when trying to get ships radar detection range. Bugfix - Fix script crash caused by destruction of a radar that had been detected but not yet triangulated. Feature - H-6J and JF-17 has been added as a valid platforms (JF-17 should be carrying SPJ) - thank you @foogle. Docs - Updated some typos and inaccuracies in README (Thanks @hbjonsson) Thank you @Toumal for finding these bugs. v0.2.0 - 4/12/2021 This first Major Hound update which required a massive rewrite of code. Reworked comms system. 3 Communication Entities available. Controller - Interactive on-demand Targeting information and automatic High priority alerts (pop-up and destruction) ATIS - Automated Threat Information System, Automatic broadcast of general information on all relevant threats Notifier (New!) - High priority alerts only. Pop-up or Destruction. Intended for alerting on non-SEAD channels New! Hound now Support for multiple Sectors with optional Geo-fencing. Each sector can contain all (or some of the communication options) Reworked Comms Menu interaction Less text message clutter Correct Lat/Lon format for each Aircraft New! Event Handler. Allows mission builders to trigger custom scripts on Hound events. New! Allow adding "Pre Briefed" radars into the system. (for sites you give your users the actual position anyway) Fine tuned parameters and added HTS equipped F-16s as platforms. (not that due to DCS limitation, pod presence is not checked) Many Many more customizable settings for mission Builders. v0.1.2 - 23/7/2021 Better location accuracy Updated Radars list with radars introduced with DCS 2.7.3 & 2.7.4 Added support for "SAM asset pack" mod Uncertainty ellipse now supports more display option (Thanks to @davidp57) Hound Instance can now be created with coalition so it will start correctly without assigned platforms. Multiple bugs squashed v0.1.1 - 28/6/2021 Multiple bugfixes Added Support to Anubis' C-130 and VSN EA-6B Mission Editor Tutorial Grimes Grimes
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