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Found 2 results

  1. EDIT: The F-86F-25-40 Standard aircraft characteristics document lists an empty weight of 11125 and a basic weight of 11585, a difference of exactly 460lbs, exactly as calculated in this thread once the ammo discrepancy and pilot are taken out of the equation. EDIT: The sabre's ammunition weight is too low not because the wrong round's weight is modeled, but because a lower number of rounds are modeled. Each gun has 267 rounds instead of the intended 300. They are firing M2 API and M20 APIT, at 1 APIT to 6 API for these rounds, + the weight of the links, the total weight should come out to 530.628lbs. I will leave the original text of the OP unaltered. As per the weight listings in the sabre flight manual, sabres of the F-25 and later variants have a gross weight of around 15,175lbs. Gross weight is stated as being a full load of machine gun ammo and fuel, on top of a 230lb pilot. Those parameters in DCS bring the ingame sabre to a weight of 14,434lbs Where is the weight loss it's not fuel as that is accurate to the pound. Ammunition weight is supposed to be around 518-534lbs so there's part of the missing weight. Also the empty weight as listed is supposedly correct. But there's the issue. The empty weight of the sabre does not include the weight of the six AN/M3 .50caliber machine guns in the nose. The empty weight of the real sabre is 11,125lbs WITHOUT the guns. But lets break down the ammo weight first in DCS 100% machine gun ammo is listed as 483lbs, not sure where this number comes from That is, unless the only rounds we're firing are armor piercing incendiary, which they aren't since we have a ton of tracers. CARTRIDGE, armor-piercing-incendiary, cal. .50, T49 0.23lbs per round 1800 rounds 414lbs, but that's not all, the links between the rounds are 0.038lbs each and there are 1806 of them another 68.628lbs bringing the ammo weight to 482.628 then the UI rounds it to 483. This is wrong, as we are clearly firing tracers, which at minimum are 0.24lbs per round if they're also armor-piercing and incendiary, which would bring the weight to 500.628lbs. However lets assume it's simple In game the sabre appears to fire 1 tracer after 5 non tracers, so 1 tracer every 6th round lets simplify it to the calculation of bullets alone for 1 gun and make the rounds simple tracer and ball/AP as ball/AP are both the same weight 300 rounds 50 are tracers, 0.25lbs per round = 12.5lbs 250 are ball/AP, 0.26lbs per round = 65lbs combined that's 77.5lbs for all 1800 rounds that's 465lbs Including the 68.628lbs from the 1806links that's 533.628lbs thus 51lbs more than our current in game listing of 483 (482.628)lbs there is 51 of the 741 missing pounds 690lbs left What is included in the gross weight of the aircraft? lets take a look "Approximate gross weights include pilot (230 pounds), full internal fuel (JP-4), and 1800 rounds of ammunition. so 690lbs left, lets take 230lbs away to account for the pilot 460lbs left, where is it. It's not the fuel, the fuel is accurate to the pound. It's the guns null 64.5lbs for the gun without the recoil adapter assembly and presumably without the barrel as well 4.5lbs for the recoil adapter assembly 10.91lbs for the barrel 75.41lbs per gun without the recoil adapter, or 452.46lbs for 6 guns, 7.54lbs under our remaining weight 79.91lbs per gun with the recoil adapter, or 479.46lbs for 6 guns, 19.46lbs over our remaining weight I'm not sure what the recoil adapter actually is so, lets assume it's used, now lets assume instead of ball/ap, the non tracer rounds are actually API, which weigh 0.01lbs less per round, IE 15lbs less for 1500 rounds we are now only 4.46lbs overweight But, what if the tracers are actually armor-piercing-incendiary-tracers, which also weigh 0.01lbs less per round, IE 3lbs less for 300 rounds We are now only 1.46lbs overweight Seems "approximate" enough to me Solution, increase empty weight by 479.46lbs and another 230lbs if the pilot weight isn't modeled after the fact, and then increase the ammunition weight to a rate that coincides with the type and amount of rounds being used in the belts.
  2. Welcome to Tunb Kochak Forward Airbase; and to my completely non-historical Early Cold War interactive playground for the DCS F86F-35 SabreJet! Inspired by some excellent custom missions By Stoopy in the Il2 world (link here), this mission is intended as a one stop solution for anyone from the first time Sabre pilot just looking for general flight practice to the MiG ally veteran in search of big furballs and large scale ground battles! Three F86 loadouts are available by default, and with a little practice you can take off with just about any other payload the Sabre can carry. The short runway will challenge you on takeoff and landing though! I definitely recommend starting with a clean aircraft if you have limited experience in the Sabre. Once airborne, use the F10 map for navigation. Flying into any of the marked trigger zones on the map with any of the available client airframes will spawn the associated event. Most have a text and voiceover on activation as well for confirmation. I’ve added a few other randomized events you’ll just have to find for yourself as well! Compatibility / Requirements: Required Modules: DCS F86, DCS Persian Gulf Map, DCS WWII Assets pack Required Mods: Civil Aircraft Mod (link here) Recommended Mods (mission will still work without this): AI Tu95 Enhanced (link here) A final note on compatibility would be that many of the skins used for the F86 (and P51) in this mission come from Reflected’s Hunters over the Yalu campaign. (link here) Credit where credit is due to Reflected for his great work as usual! If you do not own the campaign these aircraft will switch to their default skins instead. I’ve spent nearly two years working on this mission since its original iteration and I’ve done my best to optimize the performance and work out the bugs on my personal system; however instructing DCS's AI can be like herding cats so please let me know if you encounter anything strange! I’d also love to see any pictures/videos you might take and hear what you think, this is my first “public release” of a DCS Mission! Download link: https://www.dropbox.com/scl/fi/5lzqqajbfsd87ac6ov9nx/Sabre-s-Playground_PG_v103_R2.miz?rlkey=wcv22lp8ty82akwktgdgyi23g&st=ccbyb84o&dl=0 Changelog: Internal build 102 - release build 01 - initial release - 6/28/24 Internal build 103 - release build 02 - confirmed compatibility with DCS 2.9.6.57650 - Adjusted trigger zone size for Kish Battle - 7/11/24 Other notes/thoughts: This mission also includes client slots for the Yak52, P51, P47, and Huey. These are mostly intended just for general flight practice; however, they will activate the map triggers if you're feeling spicy! I haven't tested this mission in multiplayer at all, but I believe it should work with up to 3 players at a time in Sabres, (and theoretically more in the other airframes) If you do try this mission in multiplayer please let me know how it goes! Thanks all, Kevin
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