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Showing results for tags 'thrust-vectoring'.
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This Elytra Mod is an entertaining, overpowered, fun and fictional mod. It does follow some general rule of a delta wing design plane but still, it will be just a mod for fun. It’s still in development but I hope posting it on forum earlier would gather some idea. YOUTUBE LINK DISCORD LINK Requirement: FC3 / F-15C What Elytra can provide? 3D THRUST-VECTORING You could practice with the quick mission F/A-18-Ace-dogfight. An ace AI F/A-18C would pull you into an AoA fight which you could make the best use of TVC You could switch mode in FCS page to toggle Pitch/Yaw/Roll TVC separately. Sometimes you only want the Pitch TVC. In order to make the plane less UFO, the plane is made for not stable in stall. Don’t pull too hard while doing a post-stall maneuver. It takes time and practice to play with TVC. Cobra, falling leaf maneuvers are can-do with Elytra but a mistake could lead to unexpected spin like a kite out of control. Touchscreen cockpit Elytra use a touchscreen clickable cockpit I'm glad that the development of it is going well! Advanced Data Fusion System With 'Omniscient System' in Elytra, Elytra has information of ground and airborne units in the action zone. Elytra can utilize such information for weapon release and situation awareness. Custom BVR Radar 6 DOF DAS System Elytra can detect and lock nearby enemies at any degrees. DAS can launch Gen5 fox2s in lock on after launch mode. With Gen5 fox2s Elytra can attack enemies on its six. Guided A/G Weapon supported Support GPS guided and Laser guided weapons so as to perform precision strike. High angle manoeuvre It does not have an AoA limiter as you can easily recover the plane with TVC and strong thrust. You would easily stall in turning tight as a delta wing would slow down the plane very easily and you would face too high AoA. Even without TVC it still can achieve high AoA. You would stall around 45 degree AoA Very hard to fall out of the sky as the plane usually would recover itself if you push the throttle with the nose down. Super-cruise ability You can achieve 1.25 Mach without afterburner at altitude Mach 1.25 with afterburn at sea-level Mach 2.5 with afterburner at altitude Not so useful Fly-by-wire Still tuning. You could override the FBW system at the FCS page. It would help in level flight. Modern weapons compatibility 10 Hard points for missiles and bombs. Superb dogfight abilit EFM flight model doesn’t mean better than SFM. It just means I can mess around with the flight model and make thrust vectoring possible. The lift and drag are calculated by component separately. If you snap a part of the wing you only lose the lift drag from the part it snapped. A fair RCS for a modern fighter Custom Integrated HSI Waypoint, airbase, markpoints are shown on the screen. Fully HMD The HUD is integrated into HMD. Custom advanced EW You can see how far is the missile incoming EW filter (SAM, AIRBORNE, SHIP, MISSILE) Check six warning Cockpit WIP Only BVR mode is using F-15C. ACM mode are implemented with custom avionics code. With the custom avionics you can now acquire air targets and ground target by the HMD. No more FC3 control. Two mode auto throttle (ATC) Damage Model I didn’t work on the damage animation. No bullet holes but the wing would malfunction if it gets hit. It would snap by parts if it’s taking too much damage. Overwing Vapour Limited A/G ability (CCRP / CCIP )! Cluster bomb, iron bomb. Guidance not available right now but laser guided weapon might work with JTAC Ripple bombing setting available. See the effect of 12 x CBU-97 ripple run below TODO: Better stall behavior Custom radio I have not yet worked on the cockpit. I prefer to build a simple cockpit showing all the mfd screen and publish it. Maybe I could seek permission to use the cockpit of an existing mod as I’m not a good 3D builder… Will work on it when I consider the flight model is acceptable. This is a one man project so don’t expect the work progress would be fast. Elytra specification: Fuel capacity: 8400kg (Internal Bay) Wing span: 13.85m Clean weight: 17530 Max takeoff weight: 37340 Performance Clean configuration Maximum speed: Mach 2.5 at altitude; Mach 1.25 at sea level G limit: +9.0/-3.0 10 Hard points Credits: 3D model base from Nestor de Buen Current Progress Coding Clearing. Download would be available when ready.
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When I found the F-22 mod, I loved it, however, I was slightly disappointed by the lack of thrust vectoring. I found the only public thrust vectoring mod for DCS and have been working to combine the two. Anyone who wants to help out, feel free to suggest changes. THIS IS NOT MADE BY ME, I AM JUST COMBINING MODS MADE BY OTHER PEOPLE. THE F-22 BY GRINNELLI DESIGNS, THE SU-57 BY CUBANACE SIMULATIONS, THE F-15 BY SPINO, AND OTHERS. MOD: https://morrow.smokeandmirrors.us/RTV/ BUGS: Game crashes on quit from F-22 Mission - FIXED Game crashes on F-22 crash - FIXED Cockpit has missing textures, including canopy - FIXED Gear don't go up or down - FIXED - however, now the EPU will fly formation with you while gear down Afterburner is missing texture - FIXED (May be too long?) Canopy is missing texture - FIXED Thrust Vectoring and EFM do not work - FIXED Aircraft controllable after ejection - FIXED Vestigial bright rings appear from SU-57 HUD - FIXED Aircraft starts speeding up when going vertical at around 70,000 feet (highest it should be able to go is 50,000) - FIXED Aircraft implodes from G forces if doing low speed back loops (should be able to withstand 20+ G's) - FIXED EPU appears alongside aircraft while gear down HUD symbology is above HUD (however does show where gun shoots accurately, maybe gun angle is incorrect?) Negative G's below negative twelve can be induced with a slight push of the nose at low speed Ground hot start freeze If engine RPM<61 MFDs turn off INSTALL INSTRUCTIONS: Download the folder from link above Unzip to get folder (named "Maybe This One") Install folder to C:\\Users\YOUR_NAME\Saved Games\DCS.openbeta\Mods\Aircraft\ Aircraft is still called SU-57 and has no instant action as of right now If mod does not work, or you find any bugs, report them to the bug tracker in the discord (https://discord.com/app/invite-with-guild-onboarding/4UhBZrmYUU) THRUST VECTORING: Thrust Vectoring works best with speed brake out at low speed with afterburner Changelog: 10-13-2024: Added F-22 Cockpit (lost pitch control) 10-14-2024: Added new cover photo 10-14-2024: Changed Menu Text to be F-22 10-15-2024: Made a website for the mod: https://morrow.smokeandmirrors.us/RTV/?lang=en 10-15-2024: Got Thrust vectoring working in LOPC Version, just need to get pitch in! 10-28-2024: Activity temporarily paused to research mod making 11-10-2024: Abandoning LOPC version and incorporating elements from cubanace's SU-57 11-10-2024: EXTREMELY Beta Version ready: https://morrow.smokeandmirrors.us/RTV/?lang=en (Will be released very soon) 11-11-2024: Beta link available: https://www.dropbox.com/scl/fi/txe0ew20fmyh3d8crvqjp/F-22-V3-Cockpit-correct-HUD-Symbology-high.zip?rlkey=ap9bjw8vd56uj40hj2zzcr8b3&st=ckoosgi0&dl=0 11-18-2024: V6: Switched out Cockpit for base F-22 cockpit Got all textures working Edited sizing values to better reflect F-22 dimensions Edited SFM for AI for more realistic F-22 (non Thrust-Vectored for now) Enabled ground attack for guns (Press 7, then C) Fixed Crash on aircraft collision with object (Don't know how, working on collision model now)
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