random_td Posted February 4, 2014 Posted February 4, 2014 You can repro with Instance Action -> Target Practice. Go kill off some targets and return to landing pad. Refuel and the door gunners disappear.
b00ce Posted February 4, 2014 Posted February 4, 2014 It's SOP for crew chiefs to get out during ground refueling. Fire hazard and pilots need to be able to shut down if need be. They should be getting in afterward, though. LG 34UC97 34" 3440x1440 monitor | 2x GTX-980 G1 Gaming I7-5820k @ 3.3GHz | 16GB Corsair Vengeance DDR4 @ 2133Mhz Samsung 840 EVO 120GB & 1TB SSDs | Seagate 3TB HDD TM Warthog | Saitek Pro Flight Combat Pedals
rassy7 Posted February 4, 2014 Posted February 4, 2014 Is this a bug or actually scripted that way, because that's pretty cool if they get out then back in again? The State Military (MAG 13) [sIGPIC][/sIGPIC] SHEEP WE-01 AV-8B BuNo 164553 VMA-214 Col J. “Poe” Rasmussen http://www.statelyfe.com Specs: Gigabyte Z390 Pro Wifi; i9-9900K; EVGA 2080 Ti Black; 32GB Corsair Vengeance LPX DDR4; Samsung 970 EVO Series M.2 SSD; WIN10; ASUS VG248QE; CV-1 and Index Modules: A-10C; AV8B; CA; FC3; F-5; F-14; F-18; F-86; HAWK; L-39; P-51; UH1H; NTTR; Normandy; Persian Gulf
Silver_Dragon Posted February 4, 2014 Posted February 4, 2014 The gunner weapons have into the resource manager in equip page, if others weapons have disappear on your helo (miniguns and rocket launchers) with you go to refueling, surely that has been remover to the warehouse. Check the weapons page. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
random_td Posted February 5, 2014 Author Posted February 5, 2014 I dug around some and this appears to be caused by an inconsistency between the mission load out and the static load outs for the UH-1H. The payload file is missing the door gunners. DCS World\MissionEditor\data\scripts\UnitPayloads\UH-1H.lua You can fix it by copying the file to your user profile directory: \Saved Games\DCS\MissionEditor\UnitPayloads And change the content to the below. Note you can also create a second load out if you want to be able to select a load out without door gunners. local unitPayloads = { ["name"] = "UH-1H", ["payloads"] = { [1] = { ["name"] = "M134 Minigun*2, XM158*2", ["pylons"] = { [1] = { ["CLSID"] = "M134_L", ["num"] = 1, }, [2] = { ["CLSID"] = "XM158_MK5", ["num"] = 2, }, [3] = { ["CLSID"] = "M134_SIDE_L", ["num"] = 3, }, [4] = { ["CLSID"] = "M134_SIDE_R", ["num"] = 4, }, [5] = { ["CLSID"] = "XM158_MK5", ["num"] = 5, }, [6] = { ["CLSID"] = "M134_R", ["num"] = 6, }, }, ["tasks"] = { [1] = 32, [2] = 31, [3] = 35, [4] = 16, }, }, }, ["unitType"] = "UH-1H", } return unitPayloads There is a second inconsistency that I still haven't figured out yet. The default loadout has 19 missiles per pod. The reload has 7 because that is the number specified in db_weapons_data.lua. I'm still looking for where the 19 is defined.
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