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Posted

It's SOP for crew chiefs to get out during ground refueling. Fire hazard and pilots need to be able to shut down if need be.

 

They should be getting in afterward, though.

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Posted

Is this a bug or actually scripted that way, because that's pretty cool if they get out then back in again?

The State Military (MAG 13)

 

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SHEEP WE-01

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Modules: A-10C; AV8B; CA; FC3; F-5; F-14; F-18; F-86; HAWK; L-39; P-51; UH1H; NTTR; Normandy; Persian Gulf

Posted

The gunner weapons have into the resource manager in equip page, if others weapons have disappear on your helo (miniguns and rocket launchers) with you go to refueling, surely that has been remover to the warehouse. Check the weapons page.

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Posted

I dug around some and this appears to be caused by an inconsistency between the mission load out and the static load outs for the UH-1H.

 

The payload file is missing the door gunners.

DCS World\MissionEditor\data\scripts\UnitPayloads\UH-1H.lua

 

You can fix it by copying the file to your user profile directory:

\Saved Games\DCS\MissionEditor\UnitPayloads

 

And change the content to the below. Note you can also create a second load out if you want to be able to select a load out without door gunners.

 

local unitPayloads = {

["name"] = "UH-1H",

["payloads"] = {

[1] = {

["name"] = "M134 Minigun*2, XM158*2",

["pylons"] = {

[1] = {

["CLSID"] = "M134_L",

["num"] = 1,

},

[2] = {

["CLSID"] = "XM158_MK5",

["num"] = 2,

},

[3] = {

["CLSID"] = "M134_SIDE_L",

["num"] = 3,

},

[4] = {

["CLSID"] = "M134_SIDE_R",

["num"] = 4,

},

[5] = {

["CLSID"] = "XM158_MK5",

["num"] = 5,

},

[6] = {

["CLSID"] = "M134_R",

["num"] = 6,

},

},

["tasks"] = {

[1] = 32,

[2] = 31,

[3] = 35,

[4] = 16,

},

},

},

["unitType"] = "UH-1H",

}

return unitPayloads

 

 

 

There is a second inconsistency that I still haven't figured out yet. The default loadout has 19 missiles per pod. The reload has 7 because that is the number specified in db_weapons_data.lua. I'm still looking for where the 19 is defined.

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