EtherealN Posted February 12, 2014 Posted February 12, 2014 You could in theory control the pit without the mouse through using a headtracker, but it'll be hard to do "right"; you'd have to get some sort of bindings to make HOTAS buttons be "mouse buttons" (and a mouse wheel), and then just move your head over to the button you wish to manipulate. A note, if you are on a budget: if you already happen to have a webcam, you can try the FaceTrackNOIR software (available through sourceforge); it's free/open source software that does the same job simply with a webcam. Doesn't give the same refreshrate and precision as a "proper" headtracker does, but a lot of people swear buy it, and it's hard to compete with the low price of free. :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ricktoberfest Posted February 14, 2014 Posted February 14, 2014 A note, if you are on a budget: if you already happen to have a webcam, you can try the FaceTrackNOIR software (available through sourceforge); it's free/open source software that does the same job simply with a webcam. Doesn't give the same refreshrate and precision as a "proper" headtracker does, but a lot of people swear buy it, and it's hard to compete with the low price of free. :) That's what I use and the last update made it worth it's weight in gold. New filter made all the difference
Wizard1393 Posted February 14, 2014 Author Posted February 14, 2014 (edited) I've tried this now. It's awesome. However, I find it a tad slow in response and a bit hard to look with precision. Especially when using zoom view (not move head forward in cockpit) to look at distant objects. This is really useful when trying to use the Helmet Targeting. However, thats also another thing. When zooming in, it seems to zoom in a tiny bit below the helmet targeting reticle exponentially, so when zoomed in max, you can't even see the helmet reticle. Thoughts and comments on that? I liked how much it freed up to have headtracking. I'm getting a TrackIR 5. How mush more precise and responsive will that be? Does the real TrackIR work better with 6DOF? I found it very difficult to i.e smootly look down and "in" on the autopilot buttons. Look down on them is fine, but actually getting closer to them was almost impossible due to input "inprecisiveness". On a last note, alas it was really cool with headtracking, but I felt it was actually harder to really fly with it. When your look view isnt dead center and always swaying a little bit to the left or right and up and down, it's hard to get a feel for the helicopters pitch and bank angles. Supposedly the TrackIR does a better job with precision? Edited February 14, 2014 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Flagrum Posted February 14, 2014 Posted February 14, 2014 When zooming in, it seems to zoom in a tiny bit below the helmet targeting reticle exponentially, so when zoomed in max, you can't even see the helmet reticle. Yes, you always "look down" a bit in the Ka-50 ... there are mods out there that disable this behaviour. When your look view isnt dead center and always swaying a little bit to the left or right and up and down, it's hard to get a feel for the helicopters pitch and bank angles. Supposedly the TrackIR does a better job with precision? You can tweak the profile to you liking by defining sensitive curves for every axis seperately. It took me some time to find the optimum for me, but now I settled at something that is less sensitive in the center of each axis so that tiny, unevitable head movements are not translated and exagerated too much when looking inside the cockpit.
PFunk1606688187 Posted February 14, 2014 Posted February 14, 2014 When zooming in, it seems to zoom in a tiny bit below the helmet targeting reticle exponentially, so when zoomed in max, you can't even see the helmet reticle. Thoughts and comments on that? How to: Centre HMD You'll need this as well: http://notepad-plus-plus.org/ Like others in the thread said I didn't actually like seeing the HMD fully centred so I instead set the value math.rad(11) to math.rad(4). At full zoom this left the reticle centred in the top third of your field of view. Warning: Nothing I say is automatically correct, even if I think it is.
Bushmanni Posted February 14, 2014 Posted February 14, 2014 I liked how much it freed up to have headtracking. I'm getting a TrackIR 5. How mush more precise and responsive will that be? Does the real TrackIR work better with 6DOF? I found it very difficult to i.e smootly look down and "in" on the autopilot buttons. Look down on them is fine, but actually getting closer to them was almost impossible due to input "inprecisiveness". On a last note, alas it was really cool with headtracking, but I felt it was actually harder to really fly with it. When your look view isnt dead center and always swaying a little bit to the left or right and up and down, it's hard to get a feel for the helicopters pitch and bank angles. Supposedly the TrackIR does a better job with precision? Here's few examples of what you can do with TIR5: I use only enough filtering to prevent the HMS from randomly twitching from image noise in sensor. It will be very twitchy to use and requires some practice to keep it steady so that you can click buttons but with time and practice it's doable and then you can do what you see in the video. It took me few weeks to learn to reference aircrafts attitude and angular motion using its nose instead of screen. Now it doesn't matter if my screen is centered or not or if I move my head, I can sense the aircraft just as well if the view was static. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Wizard1393 Posted February 14, 2014 Author Posted February 14, 2014 (edited) It took me few weeks to learn to reference aircrafts attitude and angular motion using its nose instead of screen. Now it doesn't matter if my screen is centered or not or if I move my head, I can sense the aircraft just as well if the view was static. Ah I suppose you're right. It will take some time getting used to it. How to: Centre HMD Great, thanks. I'll give this a try! Edited February 14, 2014 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
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