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Posted

Hi,

 

I have bought a Saitek X52 joystick and throttle, and while I am flying in Lomac (haven't tried it with any other flight sim yet, my plane is constantly turning to the left. It's not a steep turn, but nevertheless, my plane is turning, and I need to constantly correct the plane. Quite annoying.

 

I don't know if there is something wrong with the joystick or not, but I seem to remember something about hitting some key combination (like Alt-C or something like that) if this situation arose. Am I remembering incorrectly, or does somebody else in here remember this same information?

 

Could this be fixed by adjusting the deadzone (as I have heard mentioned before on this forum)?

 

What are your experiences with the x52? Did it work with Lomac v1.11 correctly, without you having to make some adjustments in Options or somewhere else?

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Posted

I have X-52, I use NO deadzones (no deadzones set in drivers, and no deadzones in LockOn) and I'm not experiencing any issue like this. My joystick centers perfectly.

 

I think your problem can be fixed by adding deadzone, yes (as long it is not aerodynamical issue, or weight shift - then you have to trim)

 

First of all test it with other sim, or some joystick tester.

 

If you don't want to use deadzones, maybe you have faulty stick.

 

Go there and look for help: http://www.saitekforum.com

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Posted

Guys,

I think your throtlle isn't properly set up in Lomac. Without setup, only the right engine is controlled properly by the throttle, so : max thrust right, less thrust left, hence the left hand turn. Look for Precog's Saitek set up thread over on Ubi-forums. It's nicely explained there :http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=38610606&m=70710157

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Posted

Hey Greenies,

I'm a X52 user myself and had similar issue like that...my plane was also rolling to the left very slightly and I fixed that by changing the curve on the stick. I noticed that it can fix the problem by either flying with the default curve (or very similar one) or to make a straight line in the profile with just about 10% curve (when I put straight line with no dead zone and 0% curve the plane was rolling to the left again)..so add a little more curve to the straight line, put dead zone to zero and shift to whatever u want. That should do the trick. To make sure if your stick is faulty or not check it in your control panel/game controllers and see it the little "+" is in the middle of the rectangle when your stick is in neutral position. If it is then its a Lockon related problem that can be fixed with the explanation above, if it does deviate to the left then you have a faulty stick.

Posted
If it is then its a Lockon related problem that can be fixed with the explanation above, if it does deviate to the left then you have a faulty stick.

 

..in which case he can resolve it with a large enough deadzone setting, right?

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Posted
..in which case he can resolve it with a large enough deadzone setting, right?

 

That is correct. Unfortunately it will never be fixed, you will just fix it momentarily when flying straight, by the time you start using the roll again and you cross the boundaries of the deadzone the plane will be rolling more then it usualy would.

Posted
That is correct. Unfortunately it will never be fixed, you will just fix it momentarily when flying straight, by the time you start using the roll again and you cross the boundaries of the deadzone the plane will be rolling more then it usualy would.

 

This could be suitably tweaked with curve settings if you had separate curves for one axis. If nothing else, the stick could still be used for flying propeller sims which do not simulate torque effects :)

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Posted
This could be suitably tweaked with curve settings if you had separate curves for one axis. If nothing else, the stick could still be used for flying propeller sims which do not simulate torque effects :)

I was never much into propeller sims so I can't say but in Lockon I really don't know how I would fix that...probably by buying another stick lol. Hell I'm glad my stick is not faulty (yet) lol ;)

Posted

You should only need a very small deadzone. Like someone has said already-check your throttle axis- LOMAC refuses to default it correctly.

 

Use this x45 setup guide to configure yours.

http://konkussion.proboards60.com/index.cgi?board=x45&action=display&thread=1130214393

 

The first line is a link to the page. Just stop at the profiling in SST part- it won't work on your X52.

Posted
Hi i've got a similar problem with my MS Force Feedback 2 .. He's always turning down in the center position..

 

Sorry Hawk, what plane? The russian planes need to be constantly trimmed, so if the plane's nose goes up or down for different speeds, that's normal. Now, if the plane rolls all the time to one side or the other, that's not normal (unless you've been hit by a missile or something).

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Posted

That's right. This is a different issue. Uncooperative pitch control almost always means you are out of trim. Unloading (leveling off) after a steep dive will induce a hard upward climb unless you trim out of it or cancel the trim input (ctrl + T) The other thing is having your ALT HOLD turned on without realizing it- "porpoising" is the main symptom.

 

The F15 is somewhat excluded from this as it has an auto- trim built in.

Posted

My MSFF2 always rolls right at spawn.

Looks centered in the setup screen, doesn't roll in my other flight sim, doesn't steer right in GTR or any other driving sims.

Realy only notice it with the curves straightened out for the AFM planes.

Don't want any dead zones so I just adjust it each time I enter the game.

If I hold the trim left roll key combination for 2 seconds as I taxi to the runway it'll be OK as I take off & be fine from there till the next time I spawn.

But the next time I spawn, I'm rolling right...

Cheers.

Posted
My MSFF2 always rolls right at spawn.

Looks centered in the setup screen, doesn't roll in my other flight sim, doesn't steer right in GTR or any other driving sims.

Realy only notice it with the curves straightened out for the AFM planes.

Don't want any dead zones so I just adjust it each time I enter the game.

But the next time I spawn, I'm rolling right...

 

Herein lies the problem. Your stick isn't as precise as it was when it was new, so a weeee bit of input is being...... inputted.... ;) just by it leaning one way or the other. A tiny amount of dead zone will nip that.

Posted

Another thing to look at is what happened to me after installing the patch. make sure that both engines are running, I started my engines only to find out that the key press (which was set to my x-52) rwin+home and rwin+end start and stop respectively, I had to shift home and end.

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Posted

Thanks for all your helpful tips, guys! You were right, I just had to add some deadzone to the roll axis of the joystick, and suddenly, no more Mr. Constantly rolling to the left for me :).

 

I also had to select axis, and not slider for my roll axis, in order to place the deadzone area at the center of the joystick's roll (left to right) axis. If set to slider, the deadzone appears at the beginning (far left) of the axis. Slider is best used with thrust axis (throttle), and the like, because the idle setting for that axis is at the far "down" position (0% engine power), and not at the center of the throttle's position (which is 50% engine power).

 

Ahh, I just had the most relaxing flight in my very own Su-25 (the Russian government gave it to me, honest!), with no sliding to the left. It's incredible how relaxing it can be when everything works as it should. Now I'm looking forward to practicing other aspects of this wonderful flight sim. But first, off to bed. Thanks again to you people for helping me out here! :icon_supe

I want to get away, I wanna fly away.

Yeah, yeah, yeah!

- Lenny Kravitz - Fly Away

Posted

Calibration ? I'm not so sure - With AFM planes the stick sits both in reality & in the game about 10 degrees off to the right. trimming it brings it back to the middle, and once it's trimmed to center it's nice & precise across the whole range of inputs. Which is why I leave the deadzone out (for all games actualy).

I don't know - maybe it is just a calibration thing, but in the various setups for the JS - it always sits in the center & registers as being in the center - ??? & other games don't show this "rightward lean"

 

Thanks though.

 

(maybe an American joystick showing its political colours in a Russian game -"move to the Right fool, move to the Right ...")

Cheers.

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