borchi_2b Posted February 25, 2014 Posted February 25, 2014 Hi community, I am working on a non DCS porject at the moment and have to deal with blendshapes and morphtargets in my rigg, so I asked myself if the EDM format will convert such also into the DCS engine as working part of a rigg. I can imagine that the EDM is more likely to accept blendshapes cause they do not need a seperate slider and are bound to a bone deformation. Has anybody made any experiance with blendshapes and the EDM export, or has anybody of the ED devteam any informations concearning blendshapes or morphtargets in combination with the EDM tool? sincearly borchi_2b http://www.polychop-sims.com
NRG-Vampire Posted February 25, 2014 Posted February 25, 2014 do you mean bone animation ? deformation, bending ? like the wingflex works on f-18 or su-27 ?
borchi_2b Posted February 26, 2014 Author Posted February 26, 2014 it is dependand on the bones but it is a seperate defromation. i will have a look at it this week. so as far there is no answer yet from ED does that mean to me, testing and evaluating how it works and if this could be transfered to DCS. http://www.polychop-sims.com
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