crazyeddie Posted April 4, 2014 Posted April 4, 2014 (edited) I have just returned to the game after a long absence and I am running the Harrier as a MOD, which is really nice in every respect except one. When I put myself in the Pit the skin allocation works out just as I want it, but if I run them all as AI the only skin that will load is the default one onto each aircraft. The Mission Editor shows the correct allocation, the game does not load the skin. Anybody know of a solution to this ? Edited April 4, 2014 by crazyeddie
Dudester22 Posted April 4, 2014 Posted April 4, 2014 The Harrier? Where do you get that from? Or is it in FC3?
crazyeddie Posted April 4, 2014 Author Posted April 4, 2014 (edited) Found it here, and made it flyable as per the instructions: http://www.digitalcombatsimulator.com/en/files/491412/ There are two files you need, one called skinpack and the other called BEA which makes it flyable using the Su25 pit. Edited April 4, 2014 by crazyeddie
crazyeddie Posted April 4, 2014 Author Posted April 4, 2014 (edited) Problem Resolved. I also had copies of the skins in the Temp Textures file by mistake. The skin files the Harrier uses are in the zip file that comes with the MOD. Anyone interested in this MOD should note this Harrier has NO vertical take off capability, it just flies like a normal jet. Edited April 4, 2014 by crazyeddie
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