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Posted

Basically I want to be able to hear a siren only in a trigger zone area when rounds are going into a base. I can get it to work messing with radios but would much rather have sound to all in the environment.

Played with triggers and could not get desired affect. Don't know much about scripting and only used mist couple of times.

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Posted

post your .miz here and I'll have a look

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Posted

Here's an example. Takes about three and half minutes for the mortar to start going off.

Siren test 1.0.miz

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Posted

Probably use a TIME SINCE FLAG condition since you can control when the mortar starts firing and you can measure how long before the rounds land.

 

Too bad the BOMB IN ZONE condition doesn't support mortar rounds or that would be the easiest.

 

A more realistic method would be to use the UNIT DAMAGED or UNIT DEAD condition and list any units within the area being targeted. The first to be damaged or dead could trigger the alarm but that trigger condition could be very large if you have many units to test for.

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Posted (edited)
Probably use a TIME SINCE FLAG condition since you can control when the mortar starts firing and you can measure how long before the rounds land.

 

Too bad the BOMB IN ZONE condition doesn't support mortar rounds or that would be the easiest.

 

A more realistic method would be to use the UNIT DAMAGED or UNIT DEAD condition and list any units within the area being targeted. The first to be damaged or dead could trigger the alarm but that trigger condition could be very large if you have many units to test for.

 

 

Time since flag just might be the ticket! Used on shot trigger-time is more-play message to all in the example.miz. the problem is it will go off if any thing on either side shoots. I too wish bomb in zone meant mortar shells, RPGs small arms fire. That would solve half the mess.

 

Now the sound in zone is the other half.

For that properly we would need a physical siren in the game. That way it could put out sound in the invirement as would a vehical. Now about using unit damaged or dead. The thing is that it can take away from the exspirance. It can work in instances but emagine you just landed the huey or are dropping off a sling load and rounds are coming in. It can take a while some times before something is hit or damaged. So the sound would not go off, yet rounds are landing all around. The only hope now is scripting. Keeping my fingers crossed.

Edited by LeadDoctor

AMD 955, Asus M4A79t, 12GB 1600 cas7 Mushkin red line and black line, EVGA 670 FTW, Samsung 840 SSD 250GB, Samsung spin point 620GB x3 extra storage.

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