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DLC Campaign Creators
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Everything posted by Sabre-TLA

  1. All practice missions are setup using the ACE setting.
  2. We just found these excellent training videos on youtube by Requiem. If you are new to the F-5E I highly recommend this series. He also has videos for many other aircraft as part of his Air Combat Tutorial Library. They are presented in a very easy to follow format and he also includes downloads to his documentation from his video posting. Highly recommended if you want to learn proper procedures for the F-5E. Here is a link to the first one: https://youtu.be/JibCd3fpc2U
  3. I think it's a known bug as reported here: We will retest and if we have to switch it to Y to work we will update the mission.
  4. Sorry you are having problems with the mission. We just retested the practice mission in the current open beta and the plane did appear after checkin with the range controller. They appeared at the 9 o'clock position and the flares were also visible. The code is the same between practice and qual missions so I expect the same result for the qual mission. Which mission were you flying? The trigger is set after you checkin with the range controller at the IP waypoint. Please try a repair and post a trk file if it happens again and we can investigate further.
  5. Sorry you are having issues with the missions. The first mission is a formation flight around the NTTR so flying to the waypoints is the way to accomplish the mission but the F-5E is an older bird so it's navigation aids are limited. You can use the TACAN to get fixes to each NAV point or fly by Dead Reckoning. The included pdf documents will help a lot with the navigation as well as the in-game kneeboard (you can also view the map within the kneeboard while flying to ensure you stay on the flight plan). For spotting the bandits they will typically be on your nose and the controller will give some guidance on where they are from a compass heading perspective but if you are not using VR or your screen is small you can turn labels on in the game settings and this will provide some additional information on where the bandits are located. Once merged there is a padlock feature in the controls that can be used to padlock the bandit so you can see where they are in relation to your own aircraft. This can help with maneuvering but it does take practice to get good at BFM. The ACM campaign is particularly challenging as the bandits will have missiles (compared to the guns only BFM campaign) so they will be more challenging to engage but you have the addition of a wingman who can cover your six or you can order him to engage (and you cover him). Both campaigns only determine if you kill the bandits not necessarily how so if you can get them to break the hard deck or crash that's also considered a win. For the radio messages ED has recently introduced a message history capability to review old messages. You can see more about it here: If you continue to have issues please post a trk file and we can do some analysis and report. Thanks for your interest in our campaigns.
  6. BFT05 was corrected last Nov (2021). If you are still having problems please post a trk file and we can take a look. It's entirely likely a recent game engine change has caused some trigger issues.
  7. ED has been making some improvements to the AI dogfighting capabilities. Check out this video posted in February: https://youtu.be/Q_rR-ijtmaI We have updated our test system with the latest patch and will be doing some testing this weekend so I'll post an update after that.
  8. Sorry nothing yet. It's taking us a long time to get the final required elements completed. We will post something as soon as we have any news.
  9. We studied the triggers and have added some enhancements to correct the unexpected voice over trigger and a more positive shutdown response. We will submit for the next patch update once we complete testing.
  10. ED has been tweaking the night settings for some time now. This also impacts the FA-18 Hornet missions as reported here and the Mi-24 Hind as reported here and the F-16C Falcon as reported here. I'm sure other modules are also impacted. Some have recommended a restart between missions as per this thread. Not sure when they will fix it but you could try adjusting the contrast on your MFCDs to get better target visuals. Once you spot one, place a mark point so you will know where they are if you lose lock.
  11. Mission files updated and submitted to ED to include in the next patch bundle. Hopefully these changes make it easier for players to complete the mission. Thanks to суховей for reporting the issue and providing a fix.
  12. Yes we would like to. We will have to wait until most of the bugs are completed so we don't spend too much time having to fix the missions.
  13. Yes the AI behavior changes with each update. It was good for awhile (wingman peels off while you land) so we will see if ED can correct it. If not, then we will consider having him hold at a waypoint instead of following you in. We like having him fly close so he can see what you are doing during the flight.
  14. Thanks for reporting the issue. Looks like ED changed the AI wingman behavior again. Try positioning more to the left for a 2 flight takeoff. Hopefully ED will correct the AI wingman takeoff behavior but if not we will see if we can delay his takeoff until after you start rolling.
  15. I've opened an issue to make the changes. Hopefully will be done in time for the next patch update. Thanks for reporting this!
  16. Yes it has! You get campaign files for both aircraft versions.
  17. Try changing the temperature in the weather settings. I noticed yours was at 0 and changing it to 20 allowed the runway markings to show up. Not sure if it was a bug or intended but as the temperature goes down the markings fade away. dead_mission.miz
  18. Yes we do intend on providing the different mission sets for the different AI versions (rookie, ace and random) and these will be in our upcoming F-15C Aggressors ACM campaign. Likely we will update our existing F-5E Aggressors ACM campaign with a similar set once some of the other campaign work gets completed.
  19. Yes we do. We plan on changing some of the voice overs to give it a different feel but the concept will be the same. One on one BFM dog fighting against dissimilar aircraft (DACT). We also plan on an ACM (Air Combat Maneuvering) campaign with missiles for BVR (Beyond Visual Range) training and a Red Flag campaign for the F-16 in Aggressor Livery which will include both Air to Air and Air to Ground missions.
  20. Yes correct. BFM is close in dog fighting (think a knife fight in a phone booth). You need to kill the bandits to succeed. We hope to have an ACM (Air Combat Maneuvering) campaign for the Hornet soon that will be BVR (Beyond Visual Range) with missiles.
  21. Just retested mission 11 in the latest OpenBeta and the JTAC voice overs played fine. I suggest you do a DCS Repair and uninstall and reinstall the campaign files in case they got corrupted.
  22. Do you have any mods installed? Someone had mentioned that Viacom can interfere with the JTAC responding. Please uninstall any mods and see if you can get a response. The JTACs are contacted on the 3rd radio only (VHF FM Radio 2) and you need to ensure the frequency is set properly. Please post a trk file and we can investigate further.
  23. All the engagements start at RP INDIA. For the practice missions fly straight and level and when you are close to the INDIA RP a message will be provided saying: Once you hear that then use the COMM-1 radio (RIGHT-ALT and \) and select F10 and select READY to indicate you are ready for the engagement. Your opponent will also indicate they are ready and SHOWTIME will call 'Fights On!'. The campaign missions are similar only you start from Nellis so there is navigation to and from the engagement area (plus some additional dialogue).
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