chardly38 Posted May 2, 2014 Posted May 2, 2014 is there a way to have a heli stop at a way point and just hover until targets are destroyed then have it fly to the next wat point to pick up troops. I know how to get them to land at a way point but not stop. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
baltic_dragon Posted May 2, 2014 Posted May 2, 2014 Did you try the "perform task -> orbit" command with a "stop condition" (flag that you set up as true as targets are destroyed)? You just set it up in Advanced Waypoint command in the WP before the one you want the chopper to land. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
PLP Posted May 2, 2014 Posted May 2, 2014 A workaround is just as suggested above an orbit on a race-track pattern with 0 speed, it will effectively stop the helo (it worked in some previous versions at least.) Cheers [sIGPIC][/sIGPIC]
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