BaD CrC Posted May 26, 2014 Posted May 26, 2014 Made a mission with 1200 statics. Works great in SP but here is what happens in MP: Here are two examples: Example 1: City center. What is seen by host: What is seen by guests: Example 2: What is seen by host: What is seen by guests: Forcing everybody to high doesn't help. Any suggestion? https://www.blacksharkden.com http://discord.gg/blacksharkden
piXel496 Posted May 26, 2014 Posted May 26, 2014 (edited) That is a lot of work.:thumbup: I do not know how you formulated your static objects. And I quess you are the host-player aswell as the client-player in your examples. My tip would be open dcs.log from client-player after the connect /disconnect to see if some gfx where not succesfully loaded and hopfully see why. A wild guess would be there is a maximum you surpassed and all is not loaded. You could try (just for debugging reason what happens if you use 600 ifStillNotThen 300 items) . Edited May 27, 2014 by piXel496 BaD CrC, wow for your pit build. old stuff I made
spinter Posted May 27, 2014 Posted May 27, 2014 I think they should be given an explanation! ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
xcom Posted May 27, 2014 Posted May 27, 2014 What is the scenes option set to on the host and on the client that took the pics? Did you try other missions with only 2 or 3 statics, is the result the same with the same host and client? [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
ED Team Raptor9 Posted May 27, 2014 ED Team Posted May 27, 2014 I had this problem with some of my missions in 1.2.7, but when I saved and updated them in 1.2.8, the problem was fixed. I don't know if it was my missions or if ED tweaked stuff on the server side regarding information sent from host to client. I'm no IT know-how, nor do I know what may cause this, but you're not the only one that's seen this. Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
BaD CrC Posted May 28, 2014 Author Posted May 28, 2014 Whatever the settings (forced to high or not) always the same result happened. The host screenshots were taken indeed with me hosting. The client screenshots were taken while my mission was running on our squad dedicated server. Interrestingly, the track file from MP played on my machine was showing no static also. Last night, I removed half of the static objects. Now down to 650 statics, things are back to normal when hosted on the dedicated server. It doesn't look as good obviously, but good enough. I wish ED could communicate if there is indeed a limit in the number of static you can put in a mission. That would save us many hours of useless work. https://www.blacksharkden.com http://discord.gg/blacksharkden
xcom Posted May 28, 2014 Posted May 28, 2014 Asking for help and then ignoring will not really get you anywhere. I've noticed the same issue when the configuration on the server's scenes is set to low, change it to high and check again. (I do not mean the scenes option inside the mission editor, disable that) As a tip, setting the scenes level to medium on the server is the best all around as you will always have lower end PCs joining, if you have it on high they will also have it on high enforced and therefore will get bad FPS and eventually lag. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
BaD CrC Posted May 28, 2014 Author Posted May 28, 2014 Ok. I'll check what the server setting is. Thanks. @woayumi: I did this mission starting from an 1.2.8. So I don't know what was going on. I had some hints from people who talked about a 600 statics limit. https://www.blacksharkden.com http://discord.gg/blacksharkden
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