Sierra99 Posted May 27, 2014 Posted May 27, 2014 Hey Guys, I am trying to build a map where ground units move from point to point based on if a target is active or destroyed... I.E. Ground Forces are stationary because there is a tank in their path...The summon an A-10 to kill tank...Ground forces can move to next point... How would I go about doing this? Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
sorcer3r Posted May 27, 2014 Posted May 27, 2014 (edited) - Set waypoints where the friendly ground units should wait. - On each waypoint -> advance waypoint action -> hold (->stop condition - user flag x ) - Trigger: condition: enemy tank group/unit dead -> trigger action: flag x true So friendly ground unit will hold at frist waypoint until flag X is true (=enemy tank destroyed). And if the enemy tank is destroyed before your ground units arrive at the waypoint they should not hold because the flag x is already true. Edited May 28, 2014 by sorcer3r [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
ENO Posted May 27, 2014 Posted May 27, 2014 You may need to use in tandem with AI TASK SET / PUSH since I've found that the AI will often ignore tasks that are in line below others. You can set push / set tasks using the icon next to the ordinance / loadout page. These work quite well. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
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