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Posted

Hey Guys,

 

I am trying to build a map where ground units move from point to point based on if a target is active or destroyed...

 

I.E. Ground Forces are stationary because there is a tank in their path...The summon an A-10 to kill tank...Ground forces can move to next point...

 

How would I go about doing this?

 

Sierra

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Posted (edited)

- Set waypoints where the friendly ground units should wait.

 

- On each waypoint -> advance waypoint action -> hold (->stop condition - user flag x )

 

- Trigger: condition: enemy tank group/unit dead -> trigger action: flag x true

 

 

So friendly ground unit will hold at frist waypoint until flag X is true (=enemy tank destroyed).

And if the enemy tank is destroyed before your ground units arrive at the waypoint they should not hold because the flag x is already true.

Edited by sorcer3r
Posted

You may need to use in tandem with AI TASK SET / PUSH since I've found that the AI will often ignore tasks that are in line below others.

 

You can set push / set tasks using the icon next to the ordinance / loadout page. These work quite well.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

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