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Posted

When the mission maker wants to use fog of war, the enemy units marked as visible on map are shown on the ABRIS. If marked as hidden they don't appear on fog of war.

 

Maybe a tab should be added to the Ka-50 in ME, enabling the player to explicitly declare which units will be shown on the ABRIS, irrespective of map visibility. (eg. Something like Embarking: drop down list and add-remove buttons)

God forgives... Spyros doesn't.

Posted

Hello,

 

Yes I know that, but whether they are updated in real-time or not, is not relevant in this case.

 

The problem appears when you:

1. Don't want the units to appear on the ABRIS at all (hidden on map)

2. You want them to appear on fog of war (visible on map)

 

I think that removing dependency of ABRIS units from map visibility (and so from other components related to that) is a way to solve such problems.

God forgives... Spyros doesn't.

  • ED Team
Posted

I think what Spyros is getting at is he wants ADA units to be detectable in the fog-of-war manner by other units, but not immediately plotted on an ABRIS when a Ka-50 player enters the mission.

 

The idea that the units are plotted on the ABRIS at the time the "Ka-50 pilot climbs in" is logical, but only if the units have been discovered by some other means. If fog-of-war exists, how can ALL the ADA units in the entire theater be known already? I've dealt with this issue before, and it is frustrating when you're trying to implement a fog-of-war mission.

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

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