ShuRugal Posted June 30, 2014 Posted June 30, 2014 So, I've been flying a lot of SU-25 and some -27 recently, and been playing around with loadouts. In doing so, I have observed that the RBK- series clusture munitions don't seem to perform worth a hoot. Based on what I have been able to find researching these munitions, I should expect to see up to 350+ submunition impacts (RBK-500U-1M) but in reality I never see more than a dozen per launch. A quick look even seems to indicate that the RBK-250 drops more bomblets than its big brother??? Anyway, I know that clusture munitions have been somewhat broken for the last couple years (be nice to see them work again some day....) but even the CBU-87 manages to drop more explosions than these bombs, the larger of which should be in the same range.... any word on this getting a closer look/fix any time?
Flagrum Posted June 30, 2014 Posted June 30, 2014 (edited) from the .LUA files: RBK-250: 42 bomblets RBK-500 PTAB-10: 30 bomblets RBK-500U PTAB-1M: 268 bomblets, but visual(!) effects reduced to 26 (= performance tuning) Edited June 30, 2014 by Flagrum
ShuRugal Posted June 30, 2014 Author Posted June 30, 2014 from the .LUA files: RBK-250: 42 bomblets RBK-500 PTAB-10: 30 bomblets RBK-500U PTAB-1M: 268 bomblets, but visual(!) effects reduced to 26 (= performance tuning) the number for the 250 and the 500 PTAB-10 looks correct, but the 500u-1m should drop 352, according to the sources i can find (same sources give 268 as standard for the original 500 with PTAB-1M). I'll also have to double check in tacview, but the number of hits i'm seeing reported in AAR do not make it seem to me like the 500 is dropping anywhere near 200 bomblets. I regularly see the visual explosions centered (and tightly so) on a group of 3-4 vehicles, but only a few hits reported. I had one incident where a single T-55 took 7 bomblets, but the vehicles all around it, no more than 5m away, were untouched. (and the t-55 survived the experience).
Dr_Arrow Posted June 30, 2014 Posted June 30, 2014 the number for the 250 and the 500 PTAB-10 looks correct, but the 500u-1m should drop 352, according to the sources i can find (same sources give 268 as standard for the original 500 with PTAB-1M). I'll also have to double check in tacview, but the number of hits i'm seeing reported in AAR do not make it seem to me like the 500 is dropping anywhere near 200 bomblets. I regularly see the visual explosions centered (and tightly so) on a group of 3-4 vehicles, but only a few hits reported. I had one incident where a single T-55 took 7 bomblets, but the vehicles all around it, no more than 5m away, were untouched. (and the t-55 survived the experience). As I understand it, the 500u-1m models and counts for dropping 268 bomblets but visually shows only 26. This means that hits are calculated for 268 bomblets, so it should be pretty efficient.
WinterH Posted June 30, 2014 Posted June 30, 2014 I have only once been able to kill an Abrams with RBK, and that's from a very low pass on a conwoy, releasing all my ordnance. A suicidal tactic normally :D In multiplayer, I may have killled a BMP-2 or Shilka with them, if memory serves right. Otherwise, they usually only kill trucks around armored vehicles. To be hones, RBK-250s feel somewhat more effective to me, although that is just a gut feeling, and may well be due to I perform worse when I was using 500s. Long in short though, I only take RBK bombs as a novelty, since they don't really work all that great in my and my online flight mates' experiences. US cluster bombs feel slightly better, but they're not too awesome either (save for CBU-97 and 105, but these have guided submunitions anyway...) I wonder if there's any way to set burst altitudes during or before flight for RBK bombs, or do they have each a preset burst altitude ? Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
vicx Posted July 1, 2014 Posted July 1, 2014 Flagrum I assume the values mentioned are in "effect_count" in bombs_table.lua Am I the only one who is going to turn the effect_count to 268 and drop a bomb when I get a chance. Just while people are focused on bombs. Is there a way to make the bomb impact decals permanent in a mission. After bomb runs I want to see some effects recorded even if I landed wide or short. It would be nice to have lingering smoke but that might impact FPS too much. I'd also much rather have the impact decals.
dpatt711 Posted July 1, 2014 Posted July 1, 2014 One of the things I noticed, is cluster spread is dependent on altitude.
Flagrum Posted July 1, 2014 Posted July 1, 2014 One of the things I noticed, is cluster spread is dependent on altitude. I noticed that, too, after I experimented with them a bit now. The bombs seem to deploy their submunitions after a certain time, not at a certain altitude. I guess, they use a simple timer fuze.
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