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Posted

Hi,

is it possible in real life or in the Simulator to load the Ka-50's cannon with full HE ammo? As we know in DCS, it takes 240 rounds of HE, and 220 rounds of AP. I find myself almost never using the AP rounds in DCS, as anything that you can kill with them, is easier to kill with HE (example: BTRs and BMPs). For tanks, I find myself using the Vikhrs against them, as the gun is not effective against such thick armor even with AP.

If there is a way to simply edit a .Lua file to do this, which one is it? Or if it's not realistic then never mind :)

But this would be a very useful "Mod" for the Hokum.

Thanks!

RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5

Posted

Afaik the rounds are stored in two separate magazines/drums but it should be possible to load both with the same type of ammo. If this is realistic and actually a viable option in RL, I can not say, though. At least you would still have to use the AP/HE switch to switch between both magazines.

 

To load both mags with the same ammo, you can edit the DCS\Config\Weapons\aircraft_gun_mounts.lua file. Search for 2A42 and change the highlighted part:

gun_mount_templates["2A42"] = 
{
 gun = dbtype("wGun",
 {
   max_burst_length = 20,
   rates = {600,300},

   recoil_coeff = 0.7*1.3,
 });

 supply = ammo_supply_dual({
   shell1 = shell_ref("2A42_30_HE"),
   shell2 = shell_ref("[color=Red][b]2A42_30_AP[/b][/color]"),

   second_box_offset = {0, 0, 0}
 });
 
 drop_cartridge = cartridge_30mm;
 
 effective_fire_distance = 2000;
}

Note 1: I have not actually tested this!

 

Note 2: Make a backup of the file first, ofc. Use notepad++ ofc. Be aware that this might prevent you from joining MP servers, ofc.

 

Have fun! (ofc!)

Posted

Its unrealistic .

 

The KA-50 uses 2 Different ammunition storage magazines.

one for HE

and one for AP

The ammunition type selector switches between those two.

 

If you store HE rounds inside the AP rounds magazine(which maybe is technical possible or even not i dont know) you will still have to select the AP rounds Magazine but the Ballistics Computer will use the AP rounds Ballistic Data on your shots will mostly be to long.

 

Written in a hurry

 

ISE ;)

"Blyat Naaaaa" - Izlom

  • ED Team
Posted
the Ballistics Computer will use the AP rounds Ballistic Data on your shots will mostly be to long.

 

Yeah, I agree, that right there is the show-stopper for me. Although it would be nice to be able to configure it that way.

 

This, along with selecting individual rocket pylons for firing, and several other design limitations goes to show the nature of the Ka-50 as a prototype and development airframe. It would be nice to know what kind of engineering improvements the modern-day Ka-52 has over the Ka-50. But I digress.

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted
But I digress.

 

But you digress PROPERLY ;) because it would indeed be great to know how they've improved the original design. Alas, we probably won't...

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted
the Ballistics Computer will use the AP rounds Ballistic Data

 

If it's coded anything like the A-10c module this probably won't be a problem. With the A-10c you can change the ammo type to an entirely different caliber and the "ballistics computer" (aka: the game engine) will accurately calculate the aiming solution. Although the DCS KA-50 may behave differently.

 

I plead guilty to having created a flying, seven barreled, rotary cannon version of the 120mm smoothbore gun :D The recoil was a bit much but the gun pipper worked just fine iirc :)

System specifications: Computer, joystick, DCS world, Beer

Posted

Ok I have tried flagrum's method and it worked but Isegrim is right. The rounds shoot above where you aim with the IT-23 which was not a problem at close ranges of less than 1KM but I ended up disabling it because as you said it's not realistic. Thanks for all the replies guys!

RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5

Posted
Ok I have tried flagrum's method and it worked but Isegrim is right. The rounds shoot above where you aim with the IT-23 which was not a problem at close ranges of less than 1KM but I ended up disabling it because as you said it's not realistic. Thanks for all the replies guys!

 

Which is strange cause i made a mistake in my other post.

 

The AP rounds travel 20-30m/s faster than the HE rounds.

 

So with AP ammunition selected the Guns Barrel elevation is less

+ HE Ammunition usage shot be pretty short shots.

 

 

EDIT:

Workaround for Sceptre

Attack more Bradleys......they eat much more HE Ammo than AP ;)

"Blyat Naaaaa" - Izlom

Posted
Which is strange cause i made a mistake in my other post.

 

The AP rounds travel 20-30m/s faster than the HE rounds.

 

So with AP ammunition selected the Guns Barrel elevation is less

+ HE Ammunition usage shot be pretty short shots.

 

 

EDIT:

Workaround for Sceptre

Attack more Bradleys......they eat much more HE Ammo than AP ;)

Warhead 30мм HE is increased to 390 grams .And because of it is much more effective than 30мм АP.Easily destroys even advanced armor BMP M2 Bradley's .

Онлайн-MG:joystick:

 

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"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

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"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

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  • 4 weeks later...
Posted

I don't know for certain but much like the BFV I'd assume separate magazines. I'd also assume that the HE mag is set to fire with an elevated barrel due to the weight difference between the different rounds.

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