Richman Posted July 8, 2014 Share Posted July 8, 2014 I discovered a inconvenient "feature" when hosting multiplayer sessions: I host a map which has the F10-Map-Setting "Fog of War" activated forcefully. It works fine, and as soon as a blue UAV is airborne, I can see all hostile units und the F10 map around 60-70nm of the UAV. Works as expected, in my opinion. But players who join the session as clients can't see any of those units I can see on the map. The map setting should be the same on there side, shouldn't it? I do have CA installed, but it doesn't matter if I'm in a plane or as Cmdr/Jtac. Can anyone explain what behaviour I discovered here, what it's origins are, or if this is even a bug? Thanks! Link to comment Share on other sites More sharing options...
Blooze Posted July 8, 2014 Share Posted July 8, 2014 This is from page 68 of the user manual and may be something of value. Mission Options The Mission Options menu can be used to lock certain gameplay options for the particular mission loaded. When the "USE THESE OPTIONS FOR ALL MISSIONS" check-box is unchecked in the Options\Gameplay menu, the locked mission options will override the settings in the main Options. However, when the "USE THESE OPTIONS FOR ALL MISSIONS" check-box is checked, the settings in the main Options screen will take priority. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Richman Posted July 10, 2014 Author Share Posted July 10, 2014 Thanks for the info. I'm aware of the functionality of this setting, but forget to mention, that in my case, I have both (the mission and my options) set to the "Fog of War" setting, and the contrary behaviour between host and clients still persists. Link to comment Share on other sites More sharing options...
nickexists Posted July 10, 2014 Share Posted July 10, 2014 There's a difference between having activated in the mission and having it enforced in the mission. I've been on multiplayer servers that have fog of war so I doubt that this is a bug. Link to comment Share on other sites More sharing options...
Fishbreath Posted July 10, 2014 Share Posted July 10, 2014 Dynamically-spawned units don't show up on the F10 map for clients, unless that's been fixed. (They also see the destruction messages as 'Player destroyed Building' instead of the vehicle name.) Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
Richman Posted July 24, 2014 Author Share Posted July 24, 2014 Interesstingly all destruction messages were correct "Player killed T-55 with Maverick", and the units aren't dynamically spawned. They're just placed in the mission editor as normal enemy units. This is the mission scenario, if anybody is willing to try it out: MP_Weapons-Training_MkII.zip Link to comment Share on other sites More sharing options...
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