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Posted (edited)

I want to start using some of the scripting tools. It looks like SLMOD has some issues regarding compatibility with DCS World updates but that MIST requires a bit more knowledge regarding writing code. I'm more than willing to learn the ins and outs of MIST if it's a better way to go regarding compatibility.

 

Is is it better to use MIST?

 

I want to keep the scripting down to fairly basic operations. Mostly allowing for situations where buildings or structures need to be destroyed and the pilot needs to know if this task has been accomplished and managing messages or allowing AI ground units to move at will. Nothing else that I can list here quickly but I don't need super genius flexibility.

Edited by 75th-VFS-Striker

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

Posted

For SLMOD you need to run a server (or host a mission), MiST is working in SP & MP.

 

From your basic wishes

Mostly allowing for situations where buildings or structures need to be destroyed and the pilot needs to know if this task has been accomplished and managing messages or allowing AI ground units to move at will.

you can do this also with the basic trigger system from DCS World Mission Editor!

Playing: DCS World

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Ghost0815

Posted

We run a dedicated DCS World server. Actually it's my server located in my office but it only runs DCS world. Also, I'm new to mission building in DCS but I didn't see anything in the builder to specify a structure being destroyed.

 

Where specifically is that located, probably in a drop down correct?

 

So MIST will work for hosting MP missions on this server?

 

What about stability or compatibility issues with DCS World?

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

Posted

Use mist.

 

Mist and slmod serve two different purposes. Slmod was developed before much of the mission scripting engine was properly integrated into the sim. slmod gradually transformed into more of a server admin tool while still retaining the mission scripting related functions. Mist on the other-hand was created as the scripting engine started getting implemented into the sim as an official feature and has expanded with the scripting engine. So while slmod started off life as a mission scripting mod, it is effectively replaced by mist for this purpose.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

What Grimes said. ^^^

 

I run Slmod on my Hollo Pointe server, and Mist in many missions -- no problems. Things are stable at v129...

 

The one thing about Mist right now is that you have to run it with a Do Script File action rather than a Do Script. The Do Script is suffering from a limited text window size and will not hold the complete Mist lua file content.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

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