dooom Posted August 30, 2014 Share Posted August 30, 2014 ... im having a brain fart.. I want to only push the AI arty "fire at point" task when i have a plane over their target area... mostly this is to preserve ammo and maximize immersion while over the front. should this be: CONT->PART OF COALITION, Bluen IN "TGT ZONE"->PUSH AI TASK, Blue Nona fire at point OR SWITCHED CONDITION->PART OF COALITION, Bluen IN "TGT ZONE"->PUSH AI TASK, Blue Nona fire at point I want the arty to hold fire as soon as the aircraft is gone from over their targets. My gut says continuous but the arty seems to activate then stop - they kind of cycle and never target/fire. I thought switched would turn them on but then leave them on when i leave the zone? :joystick: ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
Grimes Posted August 30, 2014 Share Posted August 30, 2014 Use switched condition, but set a stop flag for the artillery strike that is set true when "Switched Condition>All of Coalition, Blue Out of Tgt zone> Set flag x The right man in the wrong place makes all the difference in the world. Current Projects: Scripting Wiki, Something... Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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