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Posted

My friend, you need to understand how does trim work in that specific helo :)

And I'm not saying this to make fun or anything. Trimming in the KA is a different concept overall. If you don't want to go through the manual yet (and that's perfectly right, though you'll have to do so at some point), you can still read this very comprehensive guide:

 

http://www.simhq.com/_air13/air_428a.html

 

Also, don't bother with the default training videos. Bigfoot has made some incredibly convenient interactive tutorials, in the same vein as the one for the A10c. PeterP has made a package out of those, to be fully integrated in the tutorial menu. I strongly suggest you give them a try.

 

http://www.digitalcombatsimulator.com/en/files/173790/

Posted

I know what trim does for Ka 50.

On starting, the heli keep pulling back and I try to move the Heli forward, so I hold my joystick forward then click and release "t" or trim button on my joystick. Once I release my joystick. It go back to the original position in the game.

Posted
I know what trim does for Ka 50.

On starting, the heli keep pulling back and I try to move the Heli forward, so I hold my joystick forward then click and release "t" or trim button on my joystick. Once I release my joystick. It go back to the original position in the game.

What joystick do you use?

 

And also, please post a track.

Posted (edited)

Make sure Force Feedback is disabled in Misc Options unless you're using a FFB joystick.

 

To elaborate: With this option checked DCS will adjust the forces to keep an FFB joystick at the position when the trimmer was released and NOT offset the joystick input - similar to the real world trimmer.

 

However if you don't have an FFB device the joystick will of course happily return to its mechanical center and the trimmer only sends the new flight parameters to the autopilot. This won't do much though as the cyclic is usually way off the intended center position overriding the AP.

 

 

When Force Feedback is disabled, DCS will instead offset the raw positional data from the joystick with the values from when the trimmer was released, keeping the in game cyclic at that position even though the actual joystick returned to its mechanical center

Edited by Blackeye
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