akp Posted September 28, 2014 Posted September 28, 2014 (edited) MISSION INFO: A simple single player or 2 player coop ground-controlled interception (GCI) mission that uses lua and MIST to generate a random flight of hostile aircraft at a random heading, altitude and speed for the players to intercept. Opponents range from 4 sabers to a pair of F-16As with gimped loadouts. Labels and the F10 map are restricted so you'll have to rely on ground radar to guide you to your targets. There's no win or fail trigger and if you take way too long your enemies will just run out of fuel. Feel free to modify the mission in the editor to your liking or reuse my horribly written script in your own missions. Mediafire Download Me getting blown up SITUATION: Our EWR at Kutaisi has picked up hostile contacts. TASK: Take off and intercept enemy aircraft. EQUIPMENT: Guns: A-A Guns Shell Mix Pylon 1-2: R-3R Pylon 3-4: R-3S Ventral Pylon: Fuel Tank 800l Flares: 48 Chaff: 16 edit: uploaded a new version with unlimited ammo at the airbase since there's no way to add the flares/chaff dispenser otherwise edit 2: removed or changed groups that wouldn't fight back and swapped the loadout to the stock "short intercept" preset edit 3: fixed a bug created in the 2nd edit There's no need for permission or attribution to modify and fork the mission or script as long as all derived works are equally free for others to modify and use.MiG_21_Kutaisi_Intercept_v7.zip Edited September 30, 2014 by akp 3
audax Posted September 28, 2014 Posted September 28, 2014 Nice mission! Although in my opinion, the 2 heat seekers are a bit overkill ;)
JorgeIII Posted September 28, 2014 Posted September 28, 2014 Thanks, will use it with our squadron. AKA TANGO-117. DCS Modules: most of them, proficiency: only a few at a time. The most crucial aspect of a simulator is its realistic physics and precise aerodynamics, accurately reflecting all flight conditions.
LFCChameleon_Silk Posted September 28, 2014 Posted September 28, 2014 thanks for the work akp, a great piece of script that I will include in my own missions to spawn an intercept for the MiG-21s.
trindade Posted September 30, 2014 Posted September 30, 2014 Lovely missions, I played a lot last night in the single player version, great fun! A big thank you for your work akp!:thumbup: Cheers
trindade Posted September 30, 2014 Posted September 30, 2014 BTW, would be possible to have random weather and time of day as well? Thanks
LFCChameleon_Silk Posted September 30, 2014 Posted September 30, 2014 akp is it ok if i repost an improved version of your script? I been busy modifying it for my own purposes but would like to share the fruits of my labour with you and the rest of the community.
LFCChameleon_Silk Posted September 30, 2014 Posted September 30, 2014 (edited) Modified akp Intercept Script with demo mission Usage: Make sure you load 'mist' first.. usually about 5 seconds after mission start, then a second later load 'akp intercept script.lua', you can edit 'akp intercept script.lua' for your own selection of fighters although this is the list that is in the demo mission that I included. Interceptor_Names = { [1] = 'MiG-21 #1', [2] = 'MiG-23 #1', [3] = 'MiG-29S #1', [4] = 'MiG-29A #1', [5] = 'Su-17 #1', [6] = 'F-16C bl.52d #1', [7] = 'Su-24MR #1', [8] = 'Su-27 #1', [9] = 'Su-25 #1', [10] = 'Su-25T #1', [11] = '2000-5 #1', [12] = 'F-86 #1', [13] = 'MiG-25PD #1', [14] = 'MiG-25RBT #1', [15] = 'MiG-27K #1', [16] = 'F-16A MLU #1', [17] = 'F-16C bl.50 #1', [18] = 'F-4E #1', [19] = 'F-5E #1', }edit it with the group names of the fighters you want to have spawn (see demo mission) then simply place zones down and you can then at anytime during your mission creation you can use the function in a DO SCRIPT trigger: Create_Fighter_Intercept('triggernamehere') please note that capitals are important thats it!Intecept_CSILK.mizmist.luaakp_intercept_script.lua Edited September 30, 2014 by =LFC=Chameleon_Silk
nickexists Posted November 7, 2014 Posted November 7, 2014 Great Script! Is there any way that I can make it so that it automatically creates the list of possible enemy groups?
nickexists Posted November 7, 2014 Posted November 7, 2014 Nevermind. Looks like mist's MakeUnitTable will do the trick.
trindade Posted December 6, 2014 Posted December 6, 2014 Mission not working after the last update. :(
nickexists Posted January 25, 2015 Posted January 25, 2015 for anyone interested here is a new version that should be working in 1.2.14. I added a few ground targets and enemy flights are called in using the f10 menu so you can keep new groups coming whenever you wantSP_MiG_21_Kutaisi_Intercept_v9_cust.miz
trindade Posted January 27, 2015 Posted January 27, 2015 for anyone interested here is a new version that should be working in 1.2.14. I added a few ground targets and enemy flights are called in using the f10 menu so you can keep new groups coming whenever you want Many thanks for the rework and link, I'll give it a try soon:thumbup: edit: btw is this just for SP or MP as well?
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