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Posted (edited)

MISSION INFO:

A simple single player or 2 player coop ground-controlled interception (GCI) mission that uses lua and MIST to generate a random flight of hostile aircraft at a random heading, altitude and speed for the players to intercept. Opponents range from 4 sabers to a pair of F-16As with gimped loadouts. Labels and the F10 map are restricted so you'll have to rely on ground radar to guide you to your targets. There's no win or fail trigger and if you take way too long your enemies will just run out of fuel. Feel free to modify the mission in the editor to your liking or reuse my horribly written script in your own missions.

 

Mediafire Download

Me getting blown up

 

SITUATION:

Our EWR at Kutaisi has picked up hostile contacts.

 

TASK:

Take off and intercept enemy aircraft.

 

EQUIPMENT:

Guns: A-A Guns Shell Mix

Pylon 1-2: R-3R

Pylon 3-4: R-3S

Ventral Pylon: Fuel Tank 800l

Flares: 48

Chaff: 16

 

edit: uploaded a new version with unlimited ammo at the airbase since there's no way to add the flares/chaff dispenser otherwise

edit 2: removed or changed groups that wouldn't fight back and swapped the loadout to the stock "short intercept" preset

edit 3: fixed a bug created in the 2nd edit

 

There's no need for permission or attribution to modify and fork the mission or script as long as all derived works are equally free for others to modify and use.

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MiG_21_Kutaisi_Intercept_v7.zip

Edited by akp
  • Like 3
Posted

Thanks, will use it with our squadron.

AKA TANGO-117. DCS Modules: most of them, proficiency: only a few at a time. The most crucial aspect of a simulator is its realistic physics and precise aerodynamics, accurately reflecting all flight conditions. 

Posted (edited)

Modified akp Intercept Script with demo mission

 

Usage: Make sure you load 'mist' first.. usually about 5 seconds after mission start, then a second later load 'akp intercept script.lua', you can edit 'akp intercept script.lua' for your own selection of fighters although this is the list that is in the demo mission that I included.

 

Interceptor_Names = {
   [1] = 'MiG-21 #1',
   [2] = 'MiG-23 #1',
   [3] = 'MiG-29S #1',
   [4] = 'MiG-29A #1',
   [5] = 'Su-17 #1',
   [6] = 'F-16C bl.52d #1',
   [7] = 'Su-24MR #1',
   [8] = 'Su-27 #1',
   [9] = 'Su-25 #1',
   [10] = 'Su-25T #1',
   [11] = '2000-5 #1',
   [12] = 'F-86 #1',
   [13] = 'MiG-25PD #1',
   [14] = 'MiG-25RBT #1',
   [15] = 'MiG-27K #1',
   [16] = 'F-16A MLU #1',
   [17] = 'F-16C bl.50 #1',
   [18] = 'F-4E #1',
   [19] = 'F-5E #1',    
}

edit it with the group names of the fighters you want to have spawn (see demo mission) then simply place zones down and you can then at anytime during your mission creation you can use the function in a DO SCRIPT trigger: Create_Fighter_Intercept('triggernamehere')

 

please note that capitals are important

 

thats it!

Intecept_CSILK.miz

mist.lua

akp_intercept_script.lua

Edited by =LFC=Chameleon_Silk
  • 1 month later...
  • 4 weeks later...
  • 1 month later...
Posted
for anyone interested here is a new version that should be working in 1.2.14. I added a few ground targets and enemy flights are called in using the f10 menu so you can keep new groups coming whenever you want

 

Many thanks for the rework and link, I'll give it a try soon:thumbup:

 

edit: btw is this just for SP or MP as well?

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