MoGas Posted October 1, 2014 Posted October 1, 2014 (edited) With visibility range to LOW there is a texture bug with 120`C,B. With visibility to MED or HIGH it is gone. I dont know if it is alreday known.... Edited October 1, 2014 by MoGas
NRG-Vampire Posted October 1, 2014 Posted October 1, 2014 With visibility range to LOW there is a texture bug with 120`C,B. With visibility to MED or HIGH it is gone. seems a LOD issue to me, less detail lod model distance is too close to camera and maybe not a bug - less detailed missile prefered for low setting
MoGas Posted October 1, 2014 Author Posted October 1, 2014 no you can zoom out aswell, it is there....
NRG-Vampire Posted October 1, 2014 Posted October 1, 2014 (edited) no you can zoom out aswell, it is there.... of course, if you zoom out than lower detail is prefered (with low setting maybe the most detailed LODs wont visible) but what happens if you zoom in and look the missile form a very close distance ? (when only the fins are visible on your whole screen) im pretty sure when low setting is used the less detailed model will be visible earlier/in a shorter distance when you zooming out Edited October 1, 2014 by NRG-Vampire
MoGas Posted October 1, 2014 Author Posted October 1, 2014 Vampire, it is visibility low, not texture low (my texture setting is HIGH). You can zoom in and out, the 120`s have this bug. The AIM9P,M or AIM-7M are working...
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