Jump to content

Recommended Posts

Posted

The last time I locked on a target during a hover I was able to get the Ka to Auto-Turn on Target, meaning it auto turn till the weapon (ATGM) sight coincides with the laser spot. But now, while it still commands a turn, the weapon reticle stops a short distance away from the laser spot reticle. The two do not coincide as they were supposed to.

 

Anyone else encountered this?

Posted

Look at the wind direction and speed to see if the KA is compensating.

My Hangar:

F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | OH58 | Gazelle | FC3 | CA | Supercarrier

 

My Spec:

Obsidian750D Airflow | Z690 Tomahawk | 12700K | 128GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha

Posted

The Auto-turnToTarget is only supposed to set your nose to the target. The reticle of your Vikhr's is the missiles point it faces to. If you shoot in short burst mode, only one missile will be fired, alternating the wing after each shot. So the first missile fired from the left pod will have the reticule slightly to the left, while the next will have it slightly to the right. As the system is not ment to fire the weapon for you, you'll have to steer the last 2° yourself.

 

If you set the burst mode to med. or long the reticule will be set in the middle, because both pods will fire to get two missiles on the target at once. I guess in this case the aiming reticule could already be on target only due to autoTurn

Posted (edited)

it should be added that once you get more familiar with the Vikhr and it's range it can add some extra travel to the rocket if you aim her correct. The Vikhr can travel anything from 7-11km depending on conditions like altitude ( for long travel best between 1000 - 2000m ), airspeed ( 0 - 270km/h ) and how close you aim. You can watch the flight path in Shkval and the first part of the travel the rocket tries to get into the glide path, at least it seems so for me after watching that over and over. I think, the better you aim for very long shots, say 10-11km, it does add some extra Meters of travel if you don't force the rocket into very intense "I am searching my Laser" phase. Watch the rocket's path a few times with off bore shots and full centered shots.

 

The Vikhr has to be in manual launch mode, left switch, upper middle console below weapon count indicator. It will then launch regardless where you aim at, which is not possible in AUTO mode.

So the shooter has to make sure the launcher aims somewhat into the direction so it has a chance to find the Laser beam. It may happen that the rocket drops if you where too far off the beam.

 

This all however, demands that you can fully control your chopper in hover and dictate where the nose sharply points at with slight and modest rudder steering while launching the rocket(s).

 

It also should be added, that while doing a few or many of those LONG SHOTS you will over do the Laser more quickly and burning the Laser becomes a bigger threat. Coupled with a few 3.5-4.0km gun shot rounds with laser guidance you can wear out the Laser before winchester if you aren't careful enough with cool down phase and giving things time. Changing position between shots and looking from different angles gives your equipment a natural cool down phase. Launching all 12 long range will get you very close to a burned Laser if done shot after shot, followed by a few range measurements and maybe a few gun rounds and your laser has a good chance of going haywire.

 

Apart from that, the Vikhr is the #1 Killer for CAS in DCS, hands down :)

 

When you look at the stats who did what and how many, you often and almost only find Ka-50's at the top ranks in CAS. Only the Su-25T gets close, the A-10C is very precise and versatile but too slow compared to the other two. That's what I read from looking at the stats, it may be different in certain scenarios.

Edited by BitMaster

Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire  Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X 

Posted (edited)

The *Autoturn on Target*function is not working that exact, its only made to turn your nose into the direction of the Target which was already written by OP.

 

You have to use your rudder to Compensate this inaccuracy, especialy in bad weather/windy conditions.

 

Its only a Help.

Edited by Isegrim

"Blyat Naaaaa" - Izlom

Posted
But now, while it still commands a turn, the weapon reticle stops a short distance away from the laser spot reticle.

 

that would be why it is called "Auto Turn to Target" and not "Auto Aim at Target". The purpose is to turn the helicopter to keep the shkval in the center of its travel. Sometimes that means that Vikhr launch paramaters will be satisfied, sometimes it does not.

Posted

Thanks a bunch, all. Real helpful reading.

 

I raised this issue 'cos earlier on when I first tried, the Ka turned precisely with reticle to locked targets. Looking back, maybe that was done with the rockets selected and thus the aim point was centred for left/right firing.

 

Now I know better. Thanks.

Posted

And to add, before 1.2.7 patch if I remember correctly, the Vikhr laser reticle "basket" was two times bigger, the Auto-Turn did have much better change to be closer optimal launch direction. But with that patch and after the circle is half of the size and it is challenging to get correct launch. Still it is possible to "hip shot" and get Vikhr catch the beam.

 

I mainly use the auto-turn only when in hover or steady flight and seeking targets manually as it makes slow and steady searches turn chopper all the time to forward. Or then in hover the helmet aiming gives same possibility easily do turns without using pedals.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted

Relooking at BitMaster's reply "( for long travel best between 1000 - 2000m )", how does one still maintain sight of the targets within the HUD when at such high altitude? Whenever I tried going any higher than a few hundred metres, the targets would all start disappearing below the nose of the Ka. Doing all these while in a auto hover state, thus nose is level.

 

Because of that, shots have to be taken from only a couple of hundred metres. Is that the reason why the Vikhr could only launch when within 6 km? Would be nice to be able to launch from further off.

Posted (edited)

 

Because of that, shots have to be taken from only a couple of hundred metres. Is that the reason why the Vikhr could only launch when within 6 km? Would be nice to be able to launch from further off.

 

Basically the higher you are, longer Vikhr will glide. So if you are engaging armor (staying still) that at 10km range from either 50m altitude or 500m altitude, there is difference does your Vikhr hit the target or does it fall to ground at 9.5km range.

 

I don't know anymore (never actually did) what is Vikhr real range, as it use to be 10-12km in higher altitudes than 50m and around 9.5km at lower altitudes.

 

 

But now it seems that the Shkval allows to launch Vikhr only between 1.5-8.5km no matter of altitude.

 

I don't know what has been done to Vikhr in KA-50 when not even in a perfect weather or situation is it possible to get a lock (strange ways or not at all) to ground targets or air targets. Vikhr can't well stay after targets moving faster than 30-35km/h and range is negligible better than others missiles.

 

Of course at nights the Skhval range is only about 5-6Km if you wonder that?

Edited by Fri13

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...