dooom Posted October 21, 2014 Posted October 21, 2014 Can anyone confirm if the KGMU 12 PTM-1 1.6 kg anti-tank mines, or 156 PFM-1C 80 g high explosive mines, have been modelled in BS2? Is there any known reference on how these are supposed to be deployed IRL? I'd like to see if they can be used to enhance gameplay vs. the CA crowd. Cheers, ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
flanker0ne Posted October 22, 2014 Posted October 22, 2014 (edited) There is some limits in the dropping, the ripple timing is not only fixed but is even a not coherent one. In the Weapons section, in the BS2 manual is reported: The KMGU-2 electrical system ensures a regular time interval of 0.005, 0.2, 1.0 or 1.5 seconds between each cartridge release. Actually in the FC3 manual there is the same and in the Su-25 section there is more info relative the settings in cockpit. Now in the Ka-50 this is fixed at 0.2, buy I can't recall right now. At the time I found that by changing this value in the .lua the KMGU become very usefull. Must be said that the .lua belong to the list of untouchables, due to the integrity check mechanism. Will be very nice if those settings where be modifyiable with a switch in cockpit. Edited October 22, 2014 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
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