uboats Posted November 9, 2014 Share Posted November 9, 2014 From MiG-21's liveries folder, I can know that for both default and english, the description.lua gives the texture dds files and their corresponding UV-map variables (if I call it correctly, I don't know its exact definition). And the program loads the texture zip file while render it based on the description.lua file However, for example: Ka-50\Liveries\Cockpit_Ka-50\default, the description.lua (used to render RU texture zip file) only contains the info: {"mir", 0 ,"mirrors",true} While english gives: {"mir" ,0,"mirrors" ,true};--mirrors texture replacement with runtime rendered one {"devka 50" ,0,"Ka-50 devices_ENG.dds" ,false}, {"ils ka 50" ,0,"KA-50 HUD_ENG.dds" ,false}, {"Ka-50_hud_opaq" ,0,"KA-50 HUD_ENG.dds" ,false}, {"lamps" ,0,"Ka-50 font lamp_ENG.dds" ,false}, {"Ka-50 dop devices" ,0,"Ka-50 dop dev_ENG.dds" ,false}, {"Ka-50 inscripts" ,0,"Ka-50 inscripts_ENG.dds" ,false}, {"right top panel" ,0,"Ka-50 RightTopPan_ENG.dds" ,false}, {"tablet" ,0,"Ka-50 table_ENG.dds" ,false}, {"Ka-50 inscripts dop" ,0,"Ka-50 inscripts dop_ENG.dds" ,false}, {"buttons" ,0,"Ka-50 buttons_ENG.dds" ,false}, {"Ka-50 HUD2" ,0,"KA-50 HUD_ENG.dds" ,false}, {"buttons_always" ,0,"Ka-50 buttons_ENG.dds" ,false}, {"interior" ,0,"Ka-50 interior_ENG.dds" ,false}, {"panel r" ,0,"Ka-50 Panel R_ENG.dds" ,false}, {"panel ka 50 left" ,0,"Ka-50 Panel L_ENG.dds" ,false}, {"right_back_inscript" ,0,"Ka-50 Panel_R_Back_Inscript_ENG.dds",false}, {"dash-board" ,0,"Ka-50 dash-board_ENG.dds" ,false}, {"elements ka-50" ,0,"Ka-50 elements_ENG.dds" ,false}, and also dds files with EN chars, which are used to make the UV variables use dds file from english instead of the one in the zip file. What I thought was that, like mig-21, the lua file of default folder should also give the complete info pairing every dds file and its UV variable. But I was wrong. So where can I get the UV variable names for all dds files (e.g. Ka-50) which have been zip in Ka-50\Cockpit\Resources\Model\Textures\Cockpit-Ka-50 Textures.zip ? If I can get them, then not need to replace the zip texture file but only need to add changed texture dds files to folder in Liveries/... and load corresponding description.lua [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
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