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Posted

Hey all!

 

In time, I would like to try and make a campaign based on my first simulator love; Electronic Arts US Navy Fighters. Making the campaign for the upcoming F/A-18 and switching the original Ukraine for Georgia should do the trick.

 

However, in order to make it, I need access to the old games briefing files. I could always get the game and play though it, writing things down along the way- but that would take some serious time. Also, I cannot click "next" mission, because if you fail some 4-5 missions, the campaign ends.

 

I do not own the game at the moment, but I think it is available as abandonware, so I will look into it.

 

If any of you DO have it: are the mission briefing stored somewhere in txt format, so it can be copied into DCS? As the game is old, its file structure might be relatively open.

 

Any thoughts?

 

And: No need to come back asking for release dates obviously. This will be a LONG time project dependant on the F/A-18 module which is still ways off. If and when I do make, I'll glady share it in the forums:)

Posted (edited)

Let me guess, Ukraine 2002? :D

I have Fighters Anthology (usnf 97 and ATF gold bundle), but I'm not sure how to get into the briefing files in the first place. Campaigns and missions are usually stored in LIB files on my install, yet considering that it's made for Win 95 and not dos (yet still runs on 8.1) it might have a different file structure. However, there is a very interesting thing named "BRIEFING.TXT" in the root directory. I'll copy it for you.

 

-----------------------------------------------------------------

How to create briefing/debriefing text for Fighters Anthology

-----------------------------------------------------------------

 

This document explains how to create, for your own missions, the

text that appears on the briefing and debriefing screens.

 

-----------------------------------------------------------------

Filenames

-----------------------------------------------------------------

 

All the briefing and debriefing text is contained in one file.

This file also contains the mission description that appears when

this mission is listed in the Fly Single Mission screen. This

file is called the "mission text" file, or MT file.

 

When you save a mission, you give it a filename (for example,

GROUND). The MT file you create for this mission must have the

same name, but with an extension of ".MT." For example,

"GROUND.MT."

 

Before you save your mission in the Pro Mission Creator, you

should also bring up the "Set screens..." dialog (in the "World"

menu), and toggle the "Briefing Paper Screen" option to "on."

 

-----------------------------------------------------------------

Sample File

-----------------------------------------------------------------

 

Here is a short example of an MT file. Its contents are

explained below. This file is included on the Fighters Anthology

CD as EXAMPLE.MT.

 

.section 1

01

CARRIER STRIKE (FRANCE)

Single Player Mission ATF

.section 2

.center

.underline

.header

CARRIER STRIKE

..underline

 

.left

.body

BOURNEMOUTH AIRBASE

DATE : May 12

LOCAL TIME : 1100

WEATHER : Cloudy

 

.header

MISSION OBJECTIVE

..underline

.body

A French Clemenceau aircraft carrier was the object of an earlier attack. Your mission is to finish off the aircraft carrier with anti-ship missiles. British AV-8B Harriers and Belgian F-16s will provide air cover. Expect heavy air opposition.

 

.underline

.header

THREAT SUPPRESSION DATA

..underline

.body

GROUND OPPOSITION : SAMs from enemy Type 69 frigates

 

AIR OPPOSITION : Possible Rafales, Mirage 2000s, Mirage F-1s

.section 3

.center .underline .header

DEBRIEF

..underline

 

.left

.body

BOURNEMOUTH AIRBASE

DATE : May 12

MISSION : Carrier Strike

RESOLUTION : Success

 

Congratulations, you successfully destroyed the Clemenceau.

.section 4

.center .underline .header

DEBRIEF

..underline

 

.left

.body

BOURNEMOUTH AIRBASE

DATE : May 12

MISSION : Carrier Strike

RESOLUTION : Failure

 

You failed to complete your objectives.

 

-----------------------------------------------------------------

Formatting Commands

-----------------------------------------------------------------

 

As you can see, this file contains actual text to be printed, and

some other text that is NOT printed. The other text contains the

formatting commands for the file. A formatting command is some

word that starts with one or two periods (.). For example:

 

.left

.section 4

.bold

..underline

 

These commands are explained individually below.

 

Many commands have shorter forms for convenience, especially if

they're used often. These forms are given in parentheses after

the standard form. For example:

 

.bold (^b)

 

This means that ".bold" and "^b" are equivalent. Use whichever

you prefer.

 

For clarity, we usually put formatting commands on separate

lines. However, you can put multiple formatting commands on the

same line, or intersperse them with the printed text. However,

formatting commands must be separated from other text, and from

each other, by spaces or carriage returns. For example:

 

.bold.underline

 

This won't work, because the ".bold" and ".underline" commands

run into each other. Separate them by a space:

 

.bold .underline

 

Another example:

 

This is .underline IMPORTANT ..underline, so pay attention.

 

In this case, the "..underline" needs to be separated from the

comma that follows it, so insert a space there:

 

This is .underline IMPORTANT ..underline , so pay attention.

 

-----------------------------------------------------------------

Printed Text

-----------------------------------------------------------------

 

Before we list all the formatting commands, here are a few notes

about the rest of the text in the file.

 

Word-wrapping is done automatically by Fighters Anthology, to fit

the space the text is printed in. In other words, you should

only insert a carriage return at the end of each PARAGRAPH, not

at the end of each LINE. Use two carriage returns if the

paragraph ends with ..bold or ..underline. An easy way to do

this is to use a word processor to create the text, then save the

file in "text only" or "DOS text" format.

 

You can, of course, create the text using the DOS EDIT program,

or any other text editor, but the text will probably run off the

screen to the right, making it difficult to edit.

 

-----------------------------------------------------------------

Section Command

-----------------------------------------------------------------

 

This command consists of ".section" followed by a number. It

divides the text into sections. Each section has a particular

meaning to Fighters Anthology:

 

.section 1

The title that's printed for this mission on the

Fly Single Mission screen.

 

NOTE: After you have given your mission a title,

the Fly Single Mission screen will list your

mission alphabetized by its TITLE, and not by its

FILENAME, which is how a mission is listed when

it has no title. For example, if your mission

filename is FOO:

 

- if it has no title, it'll be shown in the

alphabetized list as "FOO." (i.e., listed under

"F")

- if you have created an MT file for it, and

given it the title "My Mission," it'll be shown

in the list as "My Mission." (i.e., listed

under "M")

 

.section 2

The "briefing text," which is shown to the player

before he starts the mission. It explains the

mission goals.

 

.section 3

The "success debriefing text." It's shown to the

player after the mission is over, if he achieved

all of the mission's goals.

 

.section 4

The "failure debriefing text." It's shown to the

player after the mission is over, if he failed to

achieve all of the mission's goals.

 

-----------------------------------------------------------------

Text Size Commands

-----------------------------------------------------------------

 

These commands set the text font:

 

.header (^h)

Large text. Used for the mission title, for

example.

.body (^y)

Small text. Used for the mission description,

etc.

 

-----------------------------------------------------------------

Text Style Commands

-----------------------------------------------------------------

 

These commands set the style of the text.

 

.bold (^b)

Turn on boldface.

..bold (^^b)

Turn off boldface. This will also turn off

.header

.underline (^u)

Turn on underline.

..underline (^^u)

Turn off underline.

 

-----------------------------------------------------------------

Paragraph formatting commands

-----------------------------------------------------------------

 

.left

Print text left-justified.

.right

Print text right-justified.

.center

Print text centered.

.full

Print text full-justified (i.e., flush with both

the left and right margins). You must use .full

on each line that you want full-justified.

 

.indent_left

Must be followed by a number (e.g., ".indent_left

15"). Sets the indent from the left margin, in

pixels.

.indent_right

Must be followed by a number (e.g.,

".indent_right 15"). Sets the indent from the

right margin, in

pixels.

.indent_off

Resets the left and right indents to zero, which

means "no indent."

 

-----------------------------------------------------------------

Other commands

-----------------------------------------------------------------

 

.page

Insert a page-break (i.e., end the current page

here).

.sound

Must be followed by a filename (e.g., ".sound

FOO"). This specifies a digitized sound file to

be played when this text is displayed.

This file is a "raw" sound file containing 8-bit

values sampled at 5012 Hz.

 

 

Seems slightly complex...haven't ever done any briefings so this is a new find for me.

Edited by Harpoon

If you want to talk to anyone about anything personal, send it to their PM box. Interpersonal drama and ad hominem rebuttal are things that do not belong on a thread viewed by the public.

One thing i have to point out... naming a thread.. "OK, so" is as useful as tits on a bull.
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