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Posted (edited)

Anybody with knowledge on the matter, help me out if you will...

 

Since the day of old CRT monitors, Windows lets you set the refresh rate you would want that CRT monitor to operate on. Obviously, the monitor can only handle a maximum refresh rate and without overruling you can't set it higher than the monitor allows.

 

Now on to the present day. CRTs are a thing of the past and I bet anybody younger than 16 yrs has never seen one in his/her life.

 

In all seriousness, why does Windows still think and work with refresh rates? Why does it still treat my LCD like a CRT? Take my iiyama ProLite XU2390HS for example. It has a 5ms response time. This means that my monitor can present a new frame 1000ms/5ms=200 times per second. To talk in Windows' language: it has a refresh rate of 200 Hz.

 

Why does Windows limit my LCD to 60 frames per second? This would mean a new frame is only presented every other 1000ms/60=16,6667ms.

Edited by JayPee

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Posted

response time and refresh rate are not the same thing

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Posted

Exactly.

 

Not sure how this is an answer to my question though? :)

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Posted

what is the refresh rate limit of your monitor?

 

 

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Posted

Response rate refers to how quickly it starts to draw to the screen...

REFRESH rate refers to how fast it actually draws the pixels on the screen and fills it up...

 

The refresh rate still determines how fast it takes the graphics card to draw the pixels and fill up your screen. That has not changed with flat panels...

 

What HAS changed is that flat panels have a NATIVE resolution and using anything other than that native resolution will yield different levels of crappy viewing.. (With CRTs you could use pretty much any resolution and they were all displayed nice and clear. Flat panels today look like crap if you select anything other than native resolution.)

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Posted

 

Take my iiyama ProLite XU2390HS for example. It has a 5ms response time. This means that my monitor can present a new frame 1000ms/5ms=200 times per second.

 

Nope, it doesn't mean that.

 

To talk in Windows' language: it has a refresh rate of 200 Hz.

Not windows language.

I looked up specs of your monitor, and your vertical sync is in 56-75Hz, how can you draw more frames?

 

I'd say read up a bit on vertical and horizontal scan rates. Those concepts apply to both CRT and LCD

Anton.

 

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Posted
Response rate refers to how quickly it starts to draw to the screen...

REFRESH rate refers to how fast it actually draws the pixels on the screen and fills it up...

I don't quite get what you are saying here.. Are you saying there is 5ms lag even BEFORE it starts drawing the 1st pixel of a frame?

 

The refresh rate still determines how fast it takes the graphics card to draw the pixels
This is not the refresh rate but the FPS. How fast the GPU can draw pixels is a limitation of the GPU/card, not the monitor.

 

Nope, it doesn't mean that.

 

 

Not windows language.

I looked up specs of your monitor, and your vertical sync is in 56-75Hz, how can you draw more frames?

 

I'd say read up a bit on vertical and horizontal scan rates. Those concepts apply to both CRT and LCD

So if my monitor has a different refresh rate than 1000ms/5ms=200, what is the exact role of the refresh rate in frame generation? And how can the rate at which a full screen gets refreshed be within a margin (56Hz - 75Hz)?

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MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory

Posted (edited)

So if my monitor has a different refresh rate than 1000ms/5ms=200, what is the exact role of the refresh rate in frame generation? And how can the rate at which a full screen gets refreshed be within a margin (56Hz - 75Hz)?

56-75hz means that in order for your monitor to show a picture the vertical scan freqency of your video signal has to be within that range.

 

Pixel refresh time notes how long it takes a pixel to change color once it receives command to do so from panel controller.

 

ADD:

Consider reading "refresh rate" article in wiki. You will get good idea on what V and H scan rates are, what they have to do with image generation, how it relates to resolution of a monitor (why it is a range) .

Edited by agrasyuk

Anton.

 

My pit build thread .

Simple and cheap UFC project

Posted

As somewhat noted above, pixel response is typical GTG (gray to gray), which is individual pixels changing from gray to white and back to gray. Refresh rate is where its updating the entire screen per second. The only difference here between an LCD and CRT here is the whole LCD in bulk compared CRT's per line update which induces flicker.

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