tintifaxl Posted December 17, 2014 Posted December 17, 2014 If your wing is visually bent then it's already too late. I would think it better and easier to implement the sound of metal buckling before the wings snap. I like how they did this effect in CloD. It reminds me of the creepy creaking of U-96 exceeding max depth in the movie "Das Boot". Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
PhoenixBvo Posted December 17, 2014 Posted December 17, 2014 +1 This would be a really nice immersion factor, plus easy to implement. Any plastic deformation modeling would be really impressive, but probably much more work. [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
Viersbovsky Posted December 17, 2014 Posted December 17, 2014 I would think it better and easier to implement the sound of metal buckling before the wings snap. +1 Yeah, I had the same idea. Have the metal creak and make the most godawful noises, so you know that you should ease on the stick. That should be easy to implement and you imediately know what went wrong. At the moment, I seem to slowly, gradually ruin my wings and everything seems to go fine... Then I pull a 4G turn that went without a hitch before and suddenly my wings break off. With audio feedback, I could prevent unknowingly damaging the wings. (I still think that the wings should be capable of taking a bit more stress...) Callsign "Lion"
BFBunny Posted January 2, 2015 Posted January 2, 2015 +1 Those noises in clod (whether realistic or not) do help. In BOS you can go to 900kph and your pilot blacks out before your wings break. They do break over 700kph turning and pulling up. But you loose your ailerons before you loose bits of wings and bits of the tail come off. You have buffeting and the stick becomes heavier when you go too fast. There is more feel so breaking your wings or loosing bits of wings never happens. But, when you do loose a wing, you loose a whole wing. I wish I knew if any of that is realistic though. I lost two wing ends in the DCS 109 in a test today and the plane flew home. Landing was nearly impossible with rudder only turning, but a belly landing was quite safe. The plane theoretically should have fallen out of the sky due to the massive tail fire, but for some reason it went out. I have no idea if that is realistic either. The dcs 109 is all about smooth transitions, keep the speed up and don't end up turn fighting the enemy. It's good from a game perspective as it means the 109 does not completely stomp the mustang. Still love flying it though in DCS.
tusler Posted January 2, 2015 Posted January 2, 2015 (edited) The only time I seen wing bending was when I fly PMDG 747 queen of the skys. It is very cool how it reacts with load stresses. And DCS has the coning angle working with the helicopters so it should be possible later for them to show bending in a wing... Edited January 2, 2015 by tusler Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
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