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w00t, meh PPU arrived today :)


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Guest EVIL-SCOTSMAN
Posted

Well peeps, meh Ageia Physx PPU arrived today, but i was out when the delivery dude called, so I am away to pick it up now.....

 

I hope this thing kicks ass in ghost recon advanced warfighter, and also i hope it is like sli, which it can be forced on even tho a game doesnt 100% officially support it ( me hopes )...

 

I would be uber happy if it could be forced on, and it gave lockon that kick up teh jacksy that it needs....

 

well, i am away to go fetch it, so i will be doing all the testing this weekend....

Posted

Nice paperweight :p (for a while at least)

 

oh and UNLESS the game is PROGRAMMED to take advantage of it, it will NOT help you. It might even lower your FPS ;)

 

EDIT: Dont mean to sound like an ass, it should be great if it takes off though, have fun.

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Guest EVIL-SCOTSMAN
Posted

First off, dont you all realise that I know what this card is and what it does ?

 

It is me, you lot are speaking to.

 

Second off, and this will answer your question groove, there IS games that you can buy right now that were designed with the ppu in mind... ( not alot, but there is some)

 

Also, in less than 3 or so weeks, heavy hitter Ghost recon advanced warfighter will be available = teh reason I bought this in the first place, as without the ppu, there will be hardly any if any at all explosion effects for the pc version of GRAW... You just have to watch the videos of with and without the ppu, without the ppu = bollocks..

 

And thirdly, dont be hateing the player, hate the game...

 

jj_pt, it costs just over £200

Guest EVIL-SCOTSMAN
Posted
There is no game out there for this thingie. I even cant imagine any advance you get in RAW with this card to be honest.

 

please tell me RAW doesnt mean GRAW, as if you seriously mean that, then you have never seen the videos with and without the PPU...

 

goto the ageia website and watch the videos of graw, and you will see what i speaking about....

Guest EVIL-SCOTSMAN
Posted

check this out, http://physx.ageia.com/footage.html

 

2 exact same game footages screens, one with and one without the ppu, now the one with the ppu, gets uber explosions and shrapnel kills, while the other one without, with the same explosive, gets no real explosive effects and no shrapnel kills...

 

thats on the pc version...

 

My sexbox and graw and farcry instincts should arrive this week, I wish it would hurry up, as I really wanna try out graw on it before i get the pc version...

Posted

Well, I noticed everytime an new hardware inovation is out the games that takes advantage of it castrate certain features but for the novel hardware, where previous titles would do the same aproach using other hardware resources.

Remenber when MMX came out and it seemed that the 3D cards were suddenly unable to provide 16 bit color for accelerated graphics on certain games?

 

Watched the video and it seems to me that they made it more sterile than it could be without the card. Almost all explosions FX are there just to make people rush for buying that thing.

 

A few years back T&L was promising the same. Then DirectX 9 card promised new photorealistic lighting FX's. And the cardless version of that game takes all this away? Cmon as if we need it for a few polygons more and lighing FX...the GPU was suposed to handle stuff of this sort for years, whats up with this?

 

Hate that kind of marketing realy. Good thing I dont play FPS, not in the recent years anyway.

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Guest EVIL-SCOTSMAN
Posted

ahwell, way i see it is, it will come in handy at somepoint :D there is a little game you get with it, where you knock down a castle and stuff with a ball, and u see the blocks that make up the castle go flying..

 

Saying that, if what they say is true, that the max bodies we can have in a top game now is 30-40, with this, it brings it upto 40,000, f thats true then w00t, i aint that taken in by it, as nvidia are doing the same with there 68s and upwards.

 

In sli, one of the cards will stop rendering the game and will do physics calculations instead, and one card will render the game only...

 

Havok = nvidia's physics stuff, and its already implemented in every 6800 and up card, all it needs is a driver release to turn it on, which supposdly is coming soon...

 

Physics is the next big thing, there is no doubt about that, now that nvidia and ati are involved in the game, ageia gonna find it hard, as most ppl already have nvidia cards thus, they will already have physics just waiting to be turned on with a new driver....

 

next 2 years is gonna see a hellava lot of games released that depend on physics... and the way i see it is, if ageia end up the loser, then i can just use nvidias, so am covered in any event :D

Posted
check this out, http://physx.ageia.com/footage.html

 

2 exact same game footages screens, one with and one without the ppu, now the one with the ppu, gets uber explosions and shrapnel kills, while the other one without, with the same explosive, gets no real explosive effects and no shrapnel kills...

For the record, your PhysX card isn't creating these effects out of thin air. These effects can be rendered with a conventional CPU/GPU setup. Yes, adding very complex physics calculations to the CPU's workload could potentially lower performance to unplayable levels. Is this necessarily the case? No.

 

Disclaimer: the following dialogue is simply an arguement against the need for additional and expensive dedicated hardware. It is not intended to refute the potential benefits of a dedicated physics processing card.

 

As for these effects only being available in the game by installing a physics prosessing unit, that's silly. That's based on the assumption that a CPU cannot handle these calculations...any cpu. Past, present, future. That means when I install the game again a few years down the road on a more powerful machine, I have to play without the extra eye-candy while my CPU/GPU are barely breaking a sweat. Not allowing the user to enable additional effects regardless of the presense of a PhysX card is wasteful to say the least, and hopefully will not be the path game developers take.

 

Now, the games could have code only processable by a PhysX card. Then you're out of luck if you want to have additional effects rendered by the CPU. Or, as is the more likely case (and the one on which I've based my dialogue), the game has extra code that will be utilized only upon the detection of and processed by a PhysX card.

 

My opinions on the matter aside, congrats on the new hardware and hopefully you'll be able to make the most of it.

Guest EVIL-SCOTSMAN
Posted

I hear what your saying, I think the Ageia version, in games anyhow will need to actually pick up the PPU and then give you that extra juice in games, as I read about it somewhere that the game recognises that you have a ppu and then starts to use the installed Ageia runtime enviroment alongside the actual game, now dont quote me on this, but to me it seems that games that support the Ageia ppu wont get the level of effects as just a normal pc ( maybe they will, but what I was reading, the game depends on the ppu to get those details, and without the ppu it will revert to what the game is coded for without one ) supposdly something todo with, without a ppu, then there would be no way you could get that level of detail without a complete slideshow, i.e. the game would be unplayable...

 

Too much calculations going on that a normal cpu cant handle without degredation to the game.

 

I think, its more likely to be your second option, where there is code in the game, and without a PPu, then no matter what cpu you get in the future, you will be stuck with the same effects, not the best of ways to go about it, but thats what I am reading looks like it will be.

 

extra code in game that only works when it picks up a ppu, even if there is a cpu that can handle twice as much as todays cpu's, it probably still wouldnt let you get the best out of the game...

 

hopefully that isnt the way they go about things...

 

Now, saying that, the Nvidia version which uses the havok api or whatever, and is already implemented in every single 6800 and beyond videocard, would be the easier option, As havok is just software and will work on any video card that supports shader 3.0.

 

I think nvidias solution will be the overall winner, they have the money to make this a winner and muscle to get game houses to implement it in upcoming games...

 

Supposdly, nvidias version is being pushed with sli, but it can also work with one card, so say a game you are playing doesnt utilize the full power of the video card, then that spare power is then used for physics calculations, and since its just software it will be a lot easier to implement and get it off the ground compared to actually having to buy a ppu, when you buy a video card, as long as it has shader 3.0, then you are guaranteed that it will be able to handle havok physics.....

 

All i can say is, as soon as GRAW hits the shelves, I will test with and without and with the sexbox, the xbox 360 has ageia physics doing it in there as well as the pc version, but the pc version is gonna pwn the console version if you ask me........

Guest IguanaKing
Posted

Cool beans! It'll be great to see what kind of results you get E.S. I'm sticking with my old Northwood, 8X AGP, and the related old architecture at the moment...as our "designed for systems of the future" sim doesn't require much more than that and doesn't support much more than that. Maybe I'll actually get 3 or more years out of this setup. Heh...a guy can dream, can't he? :D Curious though...let me know how much the PPU improves COD2. That game is actually kinda lame, but it might be better running at higher settings.

Guest EVIL-SCOTSMAN
Posted

ARGHH, my copy of GRAW has just arrived, all i need now is the xbox to play it on :p

 

And since its saturday, its never gonna arrive at the weekend..... :(

 

Dude, I have cod2, and it wont improve cod2 one little bit as far as I know, it will not work with cod2 or any other game unless the game is coded to work with it, and i dont think cod2 is ?

 

If you have any info saying it does, then link meh..

Posted

I said what I said with my own experience. Made the mistake of spending 250€ on the first power VR trying 3D accelerator in an attempt to predict the future and the alleged demise of the 3DFX chipset as a 3D card as a consequence(wich would only hapen like 4 years later but due to entirely different reasons). 2 weeks later the priced droped to 150€ and I almost throwed it away, should have because the damn thing had very few games writen for it and I got stuck with the cards bundle for its entire lifespan.

 

Ironicaly I bought a Voodoo 2 with its well established chipset wich I enjoyed very much for years with several games and the VR card never seen any use from then on.

 

 

I will not buy anything for "just-in-case-it-comes-in-the-future" anymore, nor will I do it for playing 2 or 3 titles and then let it collect dust for lack of software support.

 

So be carefull with marketing and future predictions. They are only true when after they are past tense. A rule of thumb. ;)

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Guest EVIL-SCOTSMAN
Posted

I dunno if this will take off or not, but saying that, there is 160+ game titles confirmed that will make use of it...

 

I am not worried if it doesnt take off, it was only 200 quid, its not alot, so it wouldnt make me cry if it was a failure...

 

I also was thinking about buying VR glasses, but when i trialed them, they were uber shit, werent that sharp of a picture and basically, 10 minutes on them gave me sore head, that 2 week trial i had of them saved me £350 way back in 1998...

 

But, i seriously think physics in games will take off, whether its via nvidias way or the way I am using, its the next logical step. We have uber leet graphics, now we move onto reality.....

 

160 game titles from all major game houses will surely help in getting this thing off the ground....

 

Here's hopeing it does take off, as it can only benefit us, as it will give us a better experience when gaming, whether that be flight sims or fps, but can you imagine the next gen of flight sims ? with fully blown physics built into them, the weather will be more realistic, missiles and aircraft will have more realistic flight, so to me, i seriously think its here to stay in one form or another.....

 

Here's a pic of what they look like, shit quality, i know but it cant be helped...

 

ppu8pj.jpg

Posted

No swet it scots :D Deep down Im just envious... I wish I could buy stuff away like you. Have to finish my course and get a real job, untill then Ill only get thinner LOL

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Guest IguanaKing
Posted

I wish I still had a legacy machine with a Voodoo 2 card in it. I could use it to play Jane's F-15 and M-1 Tank Platoon II. There are quite a few Glide emulators out there for modern cards, but they still don't look as good in those games as the old Voodoo 2. Maybe someone will come out with a cheap machine that brings all of those components together, along with those Glide games...you know...kind of like those stand-alone boxes being sold on late-night TV these days that have classic games like PacMan and Pitfall on them.

Posted

Iwill be playing GRAW , still waiting for the PC version.

 

Id like to know when Havoc gets implemented Id rather suffer with than then a physics card too esp since I have a 7800gs

Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/

Guest EVIL-SCOTSMAN
Posted

Havoc is already implemented, halflife 2 is based on havoc software.

 

Havoc-fx, is yet to be made available to us.

 

You, say you would rather suffer as you have a 7800gs, well since havoc-fx is gonna be aimed at sli, you will be out of luck even once it does get implemented..

 

Me personally, I would rather buy a £200 physx card than £500 on another video card to sit idle and just perform physx calculations, as thats what nvidias option is all about.

 

They will make it so you need 2 video cards, and one card is rendering the screen, and the other doing calculations for physics stuff.

 

I would rather spend the 200 on a ppu, rather than 500 on a card that is basically gonna be sitting doing jack...

 

Also, Ageias physx card is miles ahead of what ati and nvidia have at the moment.... But in the long run they will have the advantage, as every pc has a video card, and the majority of gamers have a medium to high end card, so its already in pc's, its just waiting to be turned on...

 

Me personally, I dont care who wins, as long as we get better implementations of physics in games, thats all i care about...

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