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Posted (edited)

Not too long ago, when the Flankers PFM came out if I remember right, I noticed that the F-15's AoA indicator reads about 10 degrees more than the true AoA. I'm not sure if this is something that has been brought up already. I assumed it would have been noticed pretty fast, but I haven't seen any mention of if so far. Another side effect, I suppose, of this is that the shaking/buffeting (I believe is the correct term) that occurs when you reach a certain AoA still occurs at the same point based on the indicator. But, since the indicator is wrong, this buffeting occurs when the aircraft is actually at a much lower AoA, compared to the AoA that it used to occur at.

 

If this is something that has already been discussed, I apologise for bringing it back.

 

Cutlass.

Edited by AussieGhost789

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Posted

The indicator is correct. The gauge shows 'cockpit units', and CPUs are AoA+10, like in the real bird. The buffeting occurs at the correct number.

 

And yes, it has been addressed - you just haven't run into the right threads.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Apparently they didn't want to deal with negative numbers back in the day.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Reminds me of the story of the Israeli F-16 going into negative altitude because it flew low over the dead see. Apparently the nav system couldn't deal with being below sea level and the system ended up crashing.

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Posted
Reminds me of the story of the Israeli F-16 going into negative altitude because it flew low over the dead see. Apparently the nav system couldn't deal with being below sea level and the system ended up crashing.

 

Sounds like a false story.

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Chris

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