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Posted

Hello,

 

I'm struggling trying to create an high resolution 1:50000 map of the scenery with only those visible layers/information:

 

- cities names (not orange overlay, if possible)

- buildings

- rail lines

- power lines

- rivers

- MGRS grid (not LL)

- roads

- forest

 

it could be better if the map could appear flat also "flat".

 

Do you thing is there a way to:

- Do that in batch, obtaining a single map files or a lot of tiles?

- If previous process is not possible, to edit visible object layers in ME map.. and I'll have to manually join tiles making a (hundreds) series of screenshots? ie. using a different background than default elevation map, or having city names label whitout the orange 100% opacity overlay?

 

I looked some hours in the scripts that are involved in a map... but I didn't found anything about that.

 

Thanks in advance for the help... and happy new year :) :thumbup:

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

Posted

Thanks, but it's far too low res* and scale, I would like to prepare a map (or a set of map) of 1:50.000, about 10 times higher in scale. It's not going to be "better" than the tactical map, it's going to be done for different purposes.

 

 

*I'm talking about the original size map, of about 140 Mb, that I already have.

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

Posted (edited)

Chromium I was tweaking the F10 map about a month ago. You can do a lot with C:\Program Files\Eagle Dynamics\DCS World\Bazar\Map\classifier.cfg but it is not as intuitive as it seems. So much trial and error involved to get desired result. The scale setting is still a mystery to me I just used big numbers to make things appear earlier than they should.

 

I'm not sure which data mods the ME editor and which data mods F10 AWACS view in C:\Program Files\Eagle Dynamics\DCS World\MissionEditor\data\NewMap\classifier.lua but I was able to change the appearance of some elements (lines,icons,shapes) and remove others. HINT: translate any russian comments using google translate to get a basic category for the element. (road, railway, highway, forest, iso, power, river, building, village, names ... etc)

 

In the end I also had to temporarily delete some files to remove some elements because I think they are just hard-coded. I think the F10 map view is probably hacks built on hacks.

 

What I wanted to do was to make a ROAD focused map setting that showed most roads and most towns as soon as possible in the zoom view. I also decided to remove all other distracting elements. I got part of the way there it but I wasn't completely satisfied.

Edited by vicx
  • 1 month later...
Posted

Hi vicx, I tried some hacks so far, And I managed to change F10 view settings to diplay MGRS detailed grid earlier... I could be ok, If I find a way to hide the terrain elevation isolines in the basic map view. I tried some solution but it didn't work. Maybe you already archived that?

 

Still my dreams it's to add another layer... but I can't understand how.

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

Posted

I tried so many things and then I stopped documenting what I was doing and tried everything. To remove terrain elevation isolines in the basic map view I had to delete an actual file.

 

The result was better but only marginal for the extra work required.

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