DaveRindner Posted January 20, 2015 Posted January 20, 2015 Really great flight model in FC3! If anything I think its too good. THe roll rate in DCS: F-15C is insanely fast. Can't beleive the real F-15 can do that. It rolls faster SU-27 PFM. Other surprising is F-15C ability to fight at 28 AOA. I was thinking that 20 it would stall and spin. However I have tried to spin F-15C going down to 100 KIAS then full rudder deflection, and stick side. Was thinking that it should depart and spin. But it did not. I did depart and winged over, but by the time nose pointing at ground its already above 150 KIAS and already controllable, though mushy.
Exorcet Posted January 20, 2015 Posted January 20, 2015 Shorter wingspans enable a faster roll rate. AoA is in units, not degrees. 28 units is 18 degrees (units = deg + 10), so maybe that would explain what you saw. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
AceRevo Posted January 20, 2015 Posted January 20, 2015 Shorter wingspans enable a faster roll rate. AoA is in units, not degrees. 28 units is 18 degrees (units = deg + 10), so maybe that would explain what you saw. Dont you mean minus 10? I ask becouse I dont know lol I dont think the manual goes into detail about this, as you can see on page 39 (AoA Indicator?) To me, units = deg + 10, sounds more like 28 units would mean 38 degrees? But if you ment to say minus 10 (28 units = 18 degrees) I dont understand how u can read 5 units on the AoA indicator. Please enlighten me! X-55 profile for the F-15C
Not_G Posted January 20, 2015 Posted January 20, 2015 cockpit units start at 10 or 0 AoA so you wouldn't see 5 units. I think you're mixing up units and degrees just add 10 to your AoA and you get your cockpit units
GGTharos Posted January 20, 2015 Posted January 20, 2015 (edited) Really great flight model in FC3! If anything I think its too good. THe roll rate in DCS: F-15C is insanely fast. Can't beleive the real F-15 can do that. Yes it can. The CAS slows the roll down so it doesn't get out of control, and keeps it consistent. It rolls faster SU-27 PFM.So what? :) Other surprising is F-15C ability to fight at 28 AOA. I was thinking that 20 it would stall and spin. Nope. And I don't know why you were thinking that, 30 units is the AoA up to which the F-15 is considered very stable. At 40 units, that's another matter - but yes, you can fly at 40 if you're very careful. However I have tried to spin F-15C going down to 100 KIAS then full rudder deflection, and stick side. Was thinking that it should depart and spin. But it did not. I did depart and winged over, but by the time nose pointing at ground its already above 150 KIAS and already controllable, though mushy.Rudders aren't quite as powerful as they ought to be yet, so you stalled out a wing. At that speed though, I'm not convinced you'd be able to start a spin. Edited January 20, 2015 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted January 20, 2015 Posted January 20, 2015 Negative AoA (don't do it). I dont understand how u can read 5 units on the AoA indicator. Please enlighten me! [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
AceRevo Posted January 21, 2015 Posted January 21, 2015 Thanks for your replies, I will have to take a closer look at this next time Im up :) (having a shitty chair destroying my back which also kills my hours of flight..!) X-55 profile for the F-15C
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