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Posted

Hi

I’ve noticed the triggers don’t always execute actions when set conditions being clearly true, for example: a mission has 15groups 60 units with conditional waypoints such as “hold” until flag=#, in all some 20 triggers in the list all having only ONCE type mainly to activate and check different Flags,

 

but but but when I set a simple condition independent of Flags it doesn’t work. (Not always).

ONCE>PART OF GROUP OUTSIDE ZONE (Migs out of zone1) > and> UNIT IN ZONE (Player# zone2)>ACTION Flag is true=10, Flag 10 stops “hold” condition for some tank.

So I run the mission and clearly see the groups positions where condition must be true for flag# but it goes tits up and doesn’t work (no flag 10).

This is just one example where the triggers seas to work at some point.

 

I’m not sure how to treat the triggers, yet I want to remain positive in order to understand the limitations and make a mission so it doesn’t go tits up.

How do you visualize the use of triggers?

Ta.

Posted

One way to check if a trigger kicks in is to set a message to player whenever it is supposed to happen, like "flag 10 on" or whatever. Really helps at a testing stage! I had some problems with the triggers, but mostly connected with altitude (unit lower than X) - but never with units inside / outside of a zone.

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Posted

Thanks Baltic_drugon, I tested it like that before, it goes like: when flag=10 achieved by any other means even via test set-up then actions work well, but the reading or checking for a simple unrelated condition stops at some point it seems.

Posted

I have a simple mission where a flight of P-51's as a fighter sweep are in orbit. You can hit \ F10 F1 to set em on their way, and it works about half the time. Even have a message sent to say they're on their way, and remove the radio message. Pretty simple, yet sometimes it doesn't work and telling them proceed doesn''t teip the flag, release their orbit, or send the message. I guess I could have an error even in this simple getup, but reload the mission, try again, and it works, reload, try again, nothing.... it was literally like every other time I reloaded the mission when testing. Very weird and suspicious to me. Perfectly willing to share the silly mission if someone aants to pole at it for errors in logic...

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