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Posted

Gentlemen,

 

Is it possible either via modifying the mission data or lua script to use the pilot that appears when one ejects as the unit on the ground for a CSAR mission?

 

Thanks in advance

Sierra

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 64GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (2 x 2TB), Windows 11, Thrustmaster Warthog HOTAS, Thrustmaster F-16 Viper Stick & Cougar Throttle, Cougar MFDs (x3), Winwing PTO2 & Combat panel and finally...Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

Posted

I am very curious to know the answer to this one as well. As far as I had been able to research, I have not found a way just using mission editor, but admittedly, I have not delved into heavy duty scripting.

[sIGPIC][/sIGPIC]



YouTube ~ Twitch

Posted

Cool beans... Thanks grimes.

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 64GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (2 x 2TB), Windows 11, Thrustmaster Warthog HOTAS, Thrustmaster F-16 Viper Stick & Cougar Throttle, Cougar MFDs (x3), Winwing PTO2 & Combat panel and finally...Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

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