flyinfriend Posted April 22, 2015 Posted April 22, 2015 Any tips on how to approach this mission? One out ten times (or less) I complete it without going down in a ball of flames. I've tried sneaking up from below the hill and dodging /head on but it seems totally luck if I make it through it or not. The 'easy' one I can complete every time. Thanks, Tom
Chic Posted April 23, 2015 Posted April 23, 2015 (edited) Any tips on how to approach this mission? One out ten times (or less) I complete it without going down in a ball of flames. I've tried sneaking up from below the hill and dodging /head on but it seems totally luck if I make it through it or not. The 'easy' one I can complete every time. Thanks, Tom Try going into M.E. and relocating the enemy's assets. Dispersing its firepower should help. You can "titrate" their location from easy to hard as you improve your survivability. Edited April 23, 2015 by Chic A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
kontiuka Posted April 23, 2015 Posted April 23, 2015 I usually tell my wingman to pincer left or right. Then when he's a good kilometre away, I tell him to attack. And I attack at the same time. That way, the enemy has to divide its fire amongst the 2 of us. Do a lot of horizontal and vertical jinking at high speed and when you're close enough open up on the IFVs with rockets. Just my approach. Others will do it differently.
Sceptre Posted April 23, 2015 Posted April 23, 2015 If you can even come close to completing this, it is very impressive, as the Huey is definitely not designed for killing IFVs and tanks! RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
IsserWoloch Posted April 24, 2015 Posted April 24, 2015 Right, so after some trial and error, I can complete this about 2/3 of the time. Here's what I've learned, wall o' text incoming. There's 5 threats in this mission. A few infantry, 3 BTR-80s, and a Zu-23. The one that will kill you is the Zu, so go after it first, the rest is just clean-up. From what I've seen it fires 4-5 1s bursts, spaced ~5s apart, and then pauses (reloads?) for 15s. This is when you kill it. At all costs you have to avoid eating a full burst face-on, (or at all) as this will kill your pilots/everything. Approach #1 involves coming in at 4-5 thousand feet, at average speed. Select rockets, single pair, sight +60 (or whatever you're comfortable with). Keep an eye on the Zu, count its bursts. Dodging the first set should be easy, just weave side to side slowly as you descend. Slow down a bit during it's 15s pause, your going to need to dodge another set and your don't want to overfly. For its next set of bursts, you'll want to dodge maybe the first 2-3, and then begin your final attack run, keeping in mind you still have 1-2 more bursts coming at you, and if these hit your cockpit you lose. The best way I've found is to come at it sort of like a question mark, with you at the dot, and the Zu at the other end. This lets you fly perpendicular to its firing line as you descend, before turning in to it while it's reloading for the final run. You're going to be dropping really fast during this whole maneuver, finishing with a point-blank rocket to the face. You'll need a very near miss or direct hit to kill it, and if you don't kill it before it reloads, (ie in one run) you lose. For approach #2, come in at about 4 thousand feet, at max speed. Select rockets, 4-5-pair, experiment with sight settings but I still use +60. Same dodging as the Zu fires its first bursts, but descend somewhat fast as you do. You want to get as close as possible while its firing at you because after that you'll be sniping with rockets. After you've counted 4 bursts, level out and start firing rockets. Fire slow and use the first hits to correct later shots. Fifteen seconds is longer then you think and its a long shot. If you run out of rockets or 15s pass without a kill, you lose, though keep in mind that if you use all your rockets but *do* get the kill, the BTR-80s are quite doable with mini-guns. I've found sniping with rockets to be a bit easier to pick up, but its mostly a matter of whether your flying (approach 1) or shooting (approach 2) is better. I've attached two track files demonstrating (more or less) approach #1. Both of them are a bit corrupted but the initial run on the Zu is still fine, after that you'll see me shooting random patches of ground/pilot getting killed when he didn't etc. The one labeled "correct" shows a clean run, the one labeled "ohshit" shows a hilariously bad (but successful) run. Hopefully they run at least mostly right. G'luck in the skies.Huey Instant Hard Ohshit.trkHuey Instant Hard Correct.trk
flyinfriend Posted April 25, 2015 Author Posted April 25, 2015 Hi Guys, Thanks for the replies, very much appreciated. I haven't made much use of my wingman, I'll give that a shot and I'll review the tracks and give the other strategies a try as well. Thank you, Tom
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