iFoxRomeo Posted October 4, 2015 Posted October 4, 2015 This is pretty misleading - of course they knew how to measure the torque..... You´re right. That was too sloppy from my side. What I wanted to say is that if you compare modern torque measurement with the way it is done in the Huey, you´ll see how unnecessarily complicated the system in the Huey is. Could someone with the know-how run some new tests now that v1.5 is here to see if anything has changed, please? I'd do it myself, but I'm a complete bozo as it comes to this kind of activity, so my results would probably be less than worthless. Thanks! Just did a very quick test. Couldn´t see engine changes so far. What I saw was the dirt, that haunted the Sabre´s canopy glass, is now on the Huey´s canopy glass. Fox Spoiler PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3
Rogue Trooper Posted October 5, 2015 Posted October 5, 2015 We are hoping Huey 2.0 sorts this out as well as other small problems. Spent quite some time on this myself and it is some what out of sync with the reference material on this forum. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
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