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Posted

Recently, my team(virtual blackeagles airshow team) make T50b(Golden Eagle, South Korea Airforce's airshow aircraft and high class trainer) use 3Ds MAX.

 

Now we knew using arguement in 3ds max plug-in make animation.

 

Therefore, I guess cockpit.edm also use arguement.

 

But I can't find how to make HUD. I have spend much time to search, but failed.

 

Please teach me, HOW TO MAKE HUD IN SCRATCH COCKPIT 3D MODEL.

 

I want only BASIC MODE OF F15C HUD.

Posted

I don't know if I got you right - so I assume that you want to do a HUD from scratch. Doing this, you need the C++SDK from ED which is only available when you have a contract with ED (3rd party developer).

 

not sure if that helped ...

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Posted (edited)

As far as I knew the HUDS were done with LUA. Is this not how it is done? *ok nope it is all in the dll*

Edited by vicx
correction
  • 4 weeks later...
Posted (edited)

I want only BASIC MODE OF F15C HUD.

 

If this's right you'll need just to find the old=.. parameter of the F-15C and do it as mod. nothing easier as that.

 

ex.:

 

 

make_flyable(T-50B, current_mod_path..'/Cockpit/KneeboardLeft/', {nil, old = ? }, current_mod_path..'/comm.lua')

etc. etc. etc.

Edited by Sukhoi25

Bye, SU

 

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